#include <audio_backend.h>
Public Attributes | |
| int | sample_rate = 48000 |
| int | channels = 2 |
| int | buffer_frames = 1024 |
| SampleFormat | format = SampleFormat::INT16 |
Definition at line 26 of file audio_backend.h.
| int yaze::emu::audio::AudioConfig::sample_rate = 48000 |
Definition at line 27 of file audio_backend.h.
Referenced by yaze::emu::Emulator::EnsureInitialized(), yaze::editor::MusicEditor::Initialize(), yaze::emu::audio::SDL2AudioBackend::Initialize(), yaze::emu::audio::NullAudioBackend::Initialize(), yaze::emu::Emulator::Initialize(), main(), yaze::emu::Emulator::Run(), and yaze::emu::audio::NullAudioBackend::SetAudioStreamResampling().
| int yaze::emu::audio::AudioConfig::channels = 2 |
Definition at line 28 of file audio_backend.h.
Referenced by yaze::emu::Emulator::EnsureInitialized(), yaze::emu::audio::SDL2AudioBackend::GetStatus(), yaze::emu::audio::NullAudioBackend::GetStatus(), yaze::editor::MusicEditor::Initialize(), yaze::emu::audio::SDL2AudioBackend::Initialize(), yaze::emu::audio::NullAudioBackend::Initialize(), yaze::emu::Emulator::Initialize(), main(), yaze::emu::audio::SDL2AudioBackend::QueueSamplesNative(), yaze::emu::Emulator::Run(), and yaze::emu::audio::SDL2AudioBackend::SetAudioStreamResampling().
| int yaze::emu::audio::AudioConfig::buffer_frames = 1024 |
Definition at line 29 of file audio_backend.h.
Referenced by yaze::emu::Emulator::EnsureInitialized(), yaze::editor::MusicEditor::Initialize(), yaze::emu::audio::SDL2AudioBackend::Initialize(), yaze::emu::Emulator::Initialize(), main(), and yaze::emu::Emulator::Run().
| SampleFormat yaze::emu::audio::AudioConfig::format = SampleFormat::INT16 |
Definition at line 30 of file audio_backend.h.
Referenced by yaze::emu::Emulator::EnsureInitialized(), yaze::emu::audio::SDL2AudioBackend::GetStatus(), yaze::editor::MusicEditor::Initialize(), yaze::emu::audio::SDL2AudioBackend::Initialize(), yaze::emu::Emulator::Initialize(), main(), and yaze::emu::Emulator::Run().