Object metadata for tracking layer assignment. More...
#include <room_layer_manager.h>
Public Attributes | |
| size_t | object_index = 0 |
| int | layer = 0 |
| int | priority = 0 |
| bool | is_bg2_object = false |
Object metadata for tracking layer assignment.
Note: In SNES Mode 1, BG1 is always above BG2 by default. The "priority" field here refers to object layer (0, 1, 2), not visual Z-order, which is fixed by the SNES PPU.
Definition at line 57 of file room_layer_manager.h.
| size_t yaze::zelda3::ObjectPriority::object_index = 0 |
Definition at line 58 of file room_layer_manager.h.
| int yaze::zelda3::ObjectPriority::layer = 0 |
Definition at line 59 of file room_layer_manager.h.
| int yaze::zelda3::ObjectPriority::priority = 0 |
Definition at line 60 of file room_layer_manager.h.
| bool yaze::zelda3::ObjectPriority::is_bg2_object = false |
Definition at line 61 of file room_layer_manager.h.