Per-object translucency settings. More...
#include <room_layer_manager.h>
Public Attributes | |
| size_t | object_index = 0 |
| bool | translucent = false |
| uint8_t | alpha = 255 |
Per-object translucency settings.
Definition at line 44 of file room_layer_manager.h.
| size_t yaze::zelda3::ObjectTranslucency::object_index = 0 |
Definition at line 45 of file room_layer_manager.h.
| bool yaze::zelda3::ObjectTranslucency::translucent = false |
Definition at line 46 of file room_layer_manager.h.
| uint8_t yaze::zelda3::ObjectTranslucency::alpha = 255 |
Definition at line 47 of file room_layer_manager.h.