Window configuration parameters. More...
#include <iwindow.h>
Public Attributes | |
| std::string | title = "Yet Another Zelda3 Editor" |
| int | width = 0 |
| int | height = 0 |
| float | display_scale = 0.8f |
| bool | resizable = true |
| bool | maximized = false |
| bool | fullscreen = false |
| bool | high_dpi = false |
| std::string yaze::platform::WindowConfig::title = "Yet Another Zelda3 Editor" |
Definition at line 25 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize(), main(), and yaze::Controller::OnEntry().
| int yaze::platform::WindowConfig::width = 0 |
Definition at line 26 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize(), and main().
| int yaze::platform::WindowConfig::height = 0 |
Definition at line 27 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize(), and main().
| float yaze::platform::WindowConfig::display_scale = 0.8f |
Definition at line 28 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize().
| bool yaze::platform::WindowConfig::resizable = true |
Definition at line 29 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize(), main(), and yaze::Controller::OnEntry().
| bool yaze::platform::WindowConfig::maximized = false |
Definition at line 30 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize().
| bool yaze::platform::WindowConfig::fullscreen = false |
Definition at line 31 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize().
| bool yaze::platform::WindowConfig::high_dpi = false |
Definition at line 32 of file iwindow.h.
Referenced by yaze::platform::SDL2WindowBackend::Initialize(), main(), and yaze::Controller::OnEntry().