yaze 0.3.2
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yaze::platform::WindowConfig Struct Reference

Window configuration parameters. More...

#include <iwindow.h>

Public Attributes

std::string title = "Yet Another Zelda3 Editor"
 
int width = 0
 
int height = 0
 
float display_scale = 0.8f
 
bool resizable = true
 
bool maximized = false
 
bool fullscreen = false
 
bool high_dpi = false
 

Detailed Description

Window configuration parameters.

Definition at line 24 of file iwindow.h.

Member Data Documentation

◆ title

std::string yaze::platform::WindowConfig::title = "Yet Another Zelda3 Editor"

◆ width

int yaze::platform::WindowConfig::width = 0

Definition at line 26 of file iwindow.h.

Referenced by yaze::platform::SDL2WindowBackend::Initialize(), and main().

◆ height

int yaze::platform::WindowConfig::height = 0

Definition at line 27 of file iwindow.h.

Referenced by yaze::platform::SDL2WindowBackend::Initialize(), and main().

◆ display_scale

float yaze::platform::WindowConfig::display_scale = 0.8f

Definition at line 28 of file iwindow.h.

Referenced by yaze::platform::SDL2WindowBackend::Initialize().

◆ resizable

bool yaze::platform::WindowConfig::resizable = true

◆ maximized

bool yaze::platform::WindowConfig::maximized = false

Definition at line 30 of file iwindow.h.

Referenced by yaze::platform::SDL2WindowBackend::Initialize().

◆ fullscreen

bool yaze::platform::WindowConfig::fullscreen = false

Definition at line 31 of file iwindow.h.

Referenced by yaze::platform::SDL2WindowBackend::Initialize().

◆ high_dpi

bool yaze::platform::WindowConfig::high_dpi = false

The documentation for this struct was generated from the following file: