4#ifndef YAZE_APP_PLATFORM_IWINDOW_H_
5#define YAZE_APP_PLATFORM_IWINDOW_H_
11#include "absl/status/status.h"
25 std::string
title =
"Yet Another Zelda3 Editor";
179 virtual void GetSize(
int* width,
int* height)
const = 0;
184 virtual void SetSize(
int width,
int height) = 0;
194 virtual void SetTitle(
const std::string& title) = 0;
Defines an abstract interface for all rendering operations.
SDL2/SDL3 compatibility layer.