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src → util Relation
File in src
Includes file in src/util
app
/
editor
/
agent
/
agent_chat.cc
log.h
app
/
editor
/
agent
/
agent_collaboration_coordinator.cc
file_util.h
app
/
editor
/
agent
/
agent_collaboration_coordinator.cc
macro.h
app
/
editor
/
agent
/
agent_collaboration_coordinator.cc
platform_paths.h
app
/
editor
/
agent
/
agent_editor.cc
file_util.h
app
/
editor
/
agent
/
agent_editor.cc
platform_paths.h
app
/
editor
/
agent
/
agent_session.cc
log.h
cli
/
service
/
api
/
api_handlers.cc
log.h
app
/
platform
/
app_delegate.mm
file_util.h
app
/
application.cc
log.h
app
/
emu
/
audio
/
apu.cc
log.h
app
/
emu
/
debug
/
apu_debugger.cc
log.h
app
/
gfx
/
resource
/
arena.cc
log.h
app
/
gfx
/
resource
/
arena.cc
sdl_deleter.h
app
/
gfx
/
resource
/
arena.h
sdl_deleter.h
app
/
editor
/
code
/
assembly_editor.cc
file_util.h
app
/
platform
/
asset_loader.cc
file_util.h
app
/
emu
/
audio
/
audio_backend.cc
log.h
app
/
gfx
/
render
/
background_buffer.cc
log.h
app
/
gfx
/
core
/
bitmap.cc
log.h
app
/
emu
/
debug
/
breakpoint_manager.cc
log.h
app
/
gui
/
canvas
/
canvas_performance_integration.cc
log.h
app
/
gui
/
canvas
/
canvas_usage_tracker.cc
log.h
app
/
gui
/
canvas
/
canvas_utils.cc
log.h
cli
/
cli.h
macro.h
cli
/
service
/
resources
/
command_handler.cc
macro.h
app
/
emu
/
cpu
/
cpu.cc
log.h
zelda3
/
dungeon
/
custom_object.cc
log.h
app
/
editor
/
dungeon
/
dungeon_canvas_viewer.cc
log.h
app
/
editor
/
dungeon
/
dungeon_canvas_viewer.cc
macro.h
app
/
editor
/
dungeon
/
dungeon_editor_v2.cc
log.h
app
/
editor
/
dungeon
/
dungeon_editor_v2.cc
macro.h
zelda3
/
screen
/
dungeon_map.cc
file_util.h
zelda3
/
screen
/
dungeon_map.cc
hex.h
app
/
editor
/
dungeon
/
dungeon_room_loader.cc
log.h
app
/
editor
/
dungeon
/
dungeon_room_selector.cc
hex.h
app
/
editor
/
editor_manager.cc
file_util.h
app
/
editor
/
editor_manager.cc
log.h
app
/
editor
/
editor_manager.cc
macro.h
app
/
emu
/
emu.cc
sdl_deleter.h
emu_test.cc
log.h
app
/
emu
/
emulator.cc
log.h
cli
/
service
/
agent
/
enhanced_tui.cc
macro.h
app
/
editor
/
overworld
/
entity.cc
hex.h
app
/
editor
/
overworld
/
entity_operations.cc
log.h
app
/
platform
/
file_dialog.mm
file_util.h
app
/
platform
/
file_dialog_nfd.cc
file_util.h
app
/
platform
/
file_dialog_web.cc
file_util.h
app
/
platform
/
font_loader.cc
file_util.h
app
/
platform
/
font_loader.cc
macro.h
cli
/
service
/
ai
/
gemini_ai_service.cc
platform_paths.h
cli
/
handlers
/
agent
/
general_commands.cc
macro.h
app
/
editor
/
graphics
/
graphics_editor.cc
file_util.h
app
/
editor
/
graphics
/
graphics_editor.cc
log.h
rom
/
hm_support.cc
log.h
cli
/
service
/
api
/
http_server.cc
log.h
app
/
net
/
native
/
httplib_client.cc
macro.h
app
/
net
/
native
/
httplib_websocket.cc
macro.h
app
/
emu
/
input
/
input_backend.cc
log.h
app
/
emu
/
input
/
input_manager.cc
log.h
app
/
emu
/
audio
/
internal
/
instructions.cc
log.h
app
/
editor
/
layout
/
layout_coordinator.cc
log.h
app
/
editor
/
layout_designer
/
layout_designer_window.cc
log.h
app
/
editor
/
layout
/
layout_manager.cc
log.h
app
/
editor
/
layout_designer
/
layout_serialization.cc
log.h
cli
/
service
/
agent
/
learned_knowledge_service.cc
platform_paths.h
app
/
editor
/
graphics
/
link_sprite_panel.cc
file_util.h
app
/
editor
/
graphics
/
link_sprite_panel.cc
log.h
app
/
main.cc
crash_handler.h
app
/
main.cc
flag.h
app
/
main.cc
log.h
app
/
main.cc
platform_paths.h
app
/
emu
/
memory
/
memory.cc
log.h
cli
/
service
/
agent
/
memory_debugging_example.cc
log.h
app
/
editor
/
code
/
memory_editor.h
file_util.h
app
/
editor
/
code
/
memory_editor.h
macro.h
cli
/
handlers
/
game
/
message.cc
macro.h
app
/
editor
/
message
/
message_data.cc
hex.h
app
/
editor
/
message
/
message_data.cc
log.h
app
/
editor
/
message
/
message_editor.cc
file_util.h
app
/
editor
/
message
/
message_editor.cc
hex.h
app
/
editor
/
message
/
message_editor.cc
log.h
app
/
editor
/
dungeon
/
panels
/
minecart_track_editor_panel.cc
log.h
zelda3
/
music
/
music_bank.cc
macro.h
app
/
editor
/
music
/
music_editor.cc
log.h
app
/
editor
/
music
/
music_editor.cc
macro.h
app
/
editor
/
music
/
music_player.cc
log.h
zelda3
/
dungeon
/
object_drawer.cc
log.h
zelda3
/
dungeon
/
object_parser.cc
log.h
app
/
editor
/
dungeon
/
object_selection.cc
log.h
cli
/
service
/
ai
/
openai_ai_service.cc
platform_paths.h
zelda3
/
overworld
/
overworld.cc
hex.h
zelda3
/
overworld
/
overworld.cc
log.h
zelda3
/
overworld
/
overworld.cc
macro.h
app
/
editor
/
overworld
/
overworld_editor.cc
file_util.h
app
/
editor
/
overworld
/
overworld_editor.cc
hex.h
app
/
editor
/
overworld
/
overworld_editor.cc
log.h
app
/
editor
/
overworld
/
overworld_editor.cc
macro.h
app
/
editor
/
overworld
/
overworld_entity_renderer.cc
hex.h
zelda3
/
overworld
/
overworld_entrance.cc
macro.h
zelda3
/
overworld
/
overworld_entrance.h
macro.h
zelda3
/
overworld
/
overworld_exit.cc
macro.h
cli
/
handlers
/
game
/
overworld_inspect.cc
macro.h
zelda3
/
overworld
/
overworld_item.cc
log.h
zelda3
/
overworld
/
overworld_item.cc
macro.h
zelda3
/
overworld
/
overworld_map.cc
macro.h
zelda3
/
dungeon
/
palette_debug.cc
log.h
app
/
gfx
/
debug
/
performance
/
performance_profiler.cc
log.h
app
/
editor
/
graphics
/
polyhedral_editor_panel.cc
macro.h
core
/
project.cc
file_util.h
core
/
project.cc
json.h
core
/
project.cc
log.h
core
/
project.cc
macro.h
core
/
project.cc
platform_paths.h
cli
/
handlers
/
rom
/
project_commands.cc
bps.h
cli
/
handlers
/
rom
/
project_commands.cc
file_util.h
cli
/
handlers
/
rom
/
project_commands.cc
macro.h
app
/
editor
/
code
/
project_file_editor.cc
file_util.h
cli
/
service
/
ai
/
prompt_builder.cc
platform_paths.h
cli
/
service
/
agent
/
prompt_manager.cc
file_util.h
cli
/
service
/
planning
/
proposal_registry.cc
macro.h
rom
/
rom.cc
hex.h
rom
/
rom.cc
log.h
rom
/
rom.cc
macro.h
cli
/
handlers
/
rom
/
rom_commands.cc
macro.h
cli
/
service
/
agent
/
rom_debug_agent.cc
log.h
rom
/
rom_old.cc
hex.h
rom
/
rom_old.cc
log.h
rom
/
rom_old.cc
macro.h
rom
/
rom_old.h
macro.h
cli
/
service
/
rom
/
rom_sandbox_manager.cc
macro.h
zelda3
/
dungeon
/
room.cc
log.h
zelda3
/
dungeon
/
room_layout.cc
log.h
zelda3
/
dungeon
/
room_object.cc
log.h
app
/
editor
/
overworld
/
scratch_space.cc
log.h
app
/
editor
/
overworld
/
scratch_space.cc
macro.h
app
/
editor
/
graphics
/
screen_editor.cc
file_util.h
app
/
editor
/
graphics
/
screen_editor.cc
hex.h
app
/
editor
/
graphics
/
screen_editor.cc
macro.h
app
/
gfx
/
backend
/
sdl2_renderer.h
sdl_deleter.h
app
/
platform
/
sdl2_window_backend.cc
log.h
app
/
platform
/
sdl2_window_backend.h
sdl_deleter.h
app
/
emu
/
input
/
sdl3_input_backend.cc
log.h
app
/
emu
/
snes.cc
log.h
app
/
emu
/
audio
/
spc700.cc
log.h
app
/
editor
/
sprite
/
sprite_editor.cc
file_util.h
app
/
editor
/
sprite
/
sprite_editor.cc
hex.h
app
/
gui
/
core
/
style.cc
file_util.h
app
/
gui
/
core
/
style.cc
log.h
cli
/
handlers
/
agent
/
test_commands.cc
macro.h
app
/
gfx
/
render
/
texture_atlas.cc
log.h
app
/
gui
/
core
/
theme_manager.cc
file_util.h
app
/
gui
/
core
/
theme_manager.cc
log.h
app
/
gui
/
core
/
theme_manager.cc
platform_paths.h
app
/
editor
/
overworld
/
tile16_editor.cc
hex.h
app
/
editor
/
overworld
/
tile16_editor.cc
log.h
app
/
editor
/
overworld
/
tile16_editor.cc
macro.h
app
/
editor
/
overworld
/
tile16_editor.h
log.h
app
/
editor
/
overworld
/
tile16_editor.h
notify.h
app
/
editor
/
overworld
/
panels
/
tile16_editor_panel.cc
log.h
cli
/
service
/
planning
/
tile16_proposal_generator.cc
macro.h
zelda3
/
screen
/
title_screen.cc
log.h
cli
/
service
/
agent
/
todo_manager.cc
platform_paths.h
app
/
gui
/
core
/
touch_input.cc
log.h
zelda3
/
music
/
tracker.cc
hyrule_magic.h
zelda3
/
music
/
tracker.cc
macro.h
zelda3
/
music
/
tracker.h
macro.h
core
/
version_manager.cc
log.h
app
/
emu
/
debug
/
watchpoint_manager.cc
log.h
app
/
platform
/
window.cc
log.h
app
/
platform
/
window.cc
sdl_deleter.h
app
/
platform
/
window.h
sdl_deleter.h
app
/
platform
/
window_backend_factory.cc
log.h
app
/
editor
/
sprite
/
zsprite.h
macro.h
app
/
editor
/
system
/
editor_activator.cc
log.h
app
/
editor
/
system
/
panel_manager.cc
json.h
app
/
editor
/
system
/
panel_manager.cc
log.h
app
/
editor
/
system
/
panel_manager.cc
platform_paths.h
app
/
editor
/
system
/
project_manager.cc
macro.h
app
/
editor
/
system
/
rom_file_manager.cc
file_util.h
app
/
editor
/
system
/
session_coordinator.cc
log.h
app
/
editor
/
system
/
user_settings.cc
file_util.h
app
/
editor
/
system
/
user_settings.cc
log.h
app
/
editor
/
system
/
user_settings.cc
platform_paths.h
app
/
test
/
ai_vision_verifier.cc
log.h
app
/
test
/
emulator_test_suite.h
log.h
app
/
test
/
screenshot_assertion.cc
log.h
app
/
test
/
test_manager.cc
file_util.h
app
/
test
/
test_manager.cc
log.h
app
/
test
/
test_manager.h
log.h
app
/
test
/
test_recorder.cc
macro.h
app
/
test
/
test_script_parser.cc
macro.h
app
/
test
/
z3ed_test_suite.cc
log.h
cli
/
service
/
testing
/
test_suite_loader.cc
macro.h
cli
/
service
/
testing
/
test_suite_reporter.cc
macro.h
cli
/
handlers
/
tools
/
resource_commands.cc
macro.h
cli
/
service
/
agent
/
tools
/
project_graph_tool.cc
log.h
cli
/
tui
/
tui.cc
bps.h
cli
/
tui
/
tui.cc
file_util.h
app
/
gfx
/
types
/
snes_palette.cc
macro.h
app
/
gfx
/
types
/
snes_palette.h
macro.h
app
/
editor
/
ui
/
dashboard_panel.cc
file_util.h
app
/
editor
/
ui
/
editor_selection_dialog.cc
file_util.h
app
/
editor
/
ui
/
popup_manager.cc
hex.h
app
/
editor
/
ui
/
settings_panel.cc
log.h
app
/
editor
/
ui
/
settings_panel.cc
platform_paths.h
app
/
editor
/
ui
/
ui_coordinator.cc
file_util.h
app
/
editor
/
ui
/
welcome_screen.cc
file_util.h
app
/
editor
/
ui
/
workspace_manager.cc
file_util.h
app
/
editor
/
ui
/
workspace_manager.cc
platform_paths.h
app
/
emu
/
ui
/
debugger_ui.cc
log.h
app
/
emu
/
ui
/
emulator_ui.cc
file_util.h
app
/
emu
/
ui
/
emulator_ui.cc
log.h
app
/
gfx
/
util
/
bpp_format_manager.cc
log.h
app
/
gfx
/
util
/
compression.cc
hyrule_magic.h
app
/
gfx
/
util
/
compression.cc
macro.h
app
/
gfx
/
util
/
compression.h
macro.h
app
/
gfx
/
util
/
palette_manager.cc
macro.h
app
/
gfx
/
util
/
scad_format.cc
macro.h
app
/
gfx
/
util
/
zspr_loader.cc
log.h
app
/
gui
/
widgets
/
palette_editor_widget.cc
log.h
zelda3
/
game_data.cc
log.h
zelda3
/
game_data.cc
macro.h
src
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