#include "zelda3/dungeon/custom_object.h"#include <algorithm>#include <cctype>#include <filesystem>#include <fstream>#include <iterator>#include <memory>#include <string>#include <string_view>#include <tuple>#include <unordered_set>#include <utility>#include "absl/strings/str_format.h"#include "core/source_artifact_publisher.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/dungeon/geometry/object_geometry.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{custom_object.cc} |
Functions | |
| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::anonymous_namespace{custom_object.cc}::ReadBinaryFileAtPath (const fs::path &path) |
| bool | yaze::zelda3::anonymous_namespace{custom_object.cc}::PathStartsWith (const fs::path &path, const fs::path &root) |
| bool | yaze::zelda3::anonymous_namespace{custom_object.cc}::IsPortableAssetComponent (std::string_view component) |
| std::vector< CustomObject::TileMapEntry > | yaze::zelda3::anonymous_namespace{custom_object.cc}::VisibleRuntimeTiles (const CustomObject &object) |
| absl::StatusOr< CustomObject > | yaze::zelda3::DecodeCustomObjectBinary (const std::vector< uint8_t > &data) |
| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::EncodeCustomObjectBinary (const CustomObject &object) |
| absl::StatusOr< fs::path > | yaze::zelda3::ResolveCustomObjectAssetPath (const std::string &custom_objects_folder, const std::string &filename) |
| absl::StatusOr< CustomObjectAsset > | yaze::zelda3::LoadCustomObjectAsset (const std::string &custom_objects_folder, const std::string &filename) |
| absl::StatusOr< std::vector< uint8_t > > | yaze::zelda3::PublishCustomObjectBinary (const std::string &custom_objects_folder, const std::string &filename, const CustomObject &object, const std::vector< uint8_t > &expected_source_bytes, const fs::path &expected_resolved_path) |
| uint16_t | yaze::zelda3::CustomObjectRuntimeTileWord (int object_id, uint16_t source_word) |