yaze 0.3.2
Link to the Past ROM Editor
 
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sprite_editor.cc File Reference
#include "sprite_editor.h"
#include <algorithm>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include "absl/strings/str_format.h"
#include "app/editor/sprite/sprite_drawer.h"
#include "app/editor/sprite/zsprite.h"
#include "app/editor/system/panel_manager.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "app/gfx/resource/arena.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/ui_helpers.h"
#include "app/gui/widgets/themed_widgets.h"
#include "util/file_util.h"
#include "util/hex.h"
#include "util/macro.h"
#include "zelda3/sprite/sprite.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{sprite_editor.cc}
 

Functions

template<size_t N>
void yaze::editor::anonymous_namespace{sprite_editor.cc}::CopyStringToBuffer (const std::string &src, char(&dest)[N])
 
int yaze::editor::anonymous_namespace{sprite_editor.cc}::ParseIntOrDefault (const std::string &text, int fallback=0)