#include "overworld_map.h"
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "rom/rom.h"
#include "core/features.h"
#include "util/macro.h"
#include "zelda3/common.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_version_helper.h"
Go to the source code of this file.
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| absl::Status | yaze::zelda3::palette_internal::SetColorsPalette (Rom &rom, GameData *game_data, int index, gfx::SnesPalette ¤t, gfx::SnesPalette main, gfx::SnesPalette animated, gfx::SnesPalette aux1, gfx::SnesPalette aux2, gfx::SnesPalette hud, gfx::SnesColor bgrcolor, gfx::SnesPalette spr, gfx::SnesPalette spr2) |
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