#include "session_coordinator.h"#include <absl/status/status.h>#include <absl/status/statusor.h>#include "util/i18n/tr.h"#include <algorithm>#include <cstdint>#include <cstdio>#include <cstring>#include <filesystem>#include <memory>#include <stdexcept>#include <string>#include <utility>#include "absl/strings/str_format.h"#include "app/editor/dungeon/dungeon_editor_v2.h"#include "app/editor/editor_manager.h"#include "app/editor/events/core_events.h"#include "app/editor/overworld/overworld_editor.h"#include "app/editor/session_types.h"#include "app/editor/system/editor_registry.h"#include "app/gfx/util/palette_manager.h"#include "app/gui/core/icons.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/theme_manager.h"#include "app/gui/core/ui_helpers.h"#include "app/gui/widgets/themed_widgets.h"#include "core/color.h"#include "editor/editor.h"#include "editor/system/session/user_settings.h"#include "editor/ui/toast_manager.h"#include "imgui/imgui.h"#include "util/log.h"#include "zelda3/game_data.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{session_coordinator.cc} |
Functions | |
| std::filesystem::path | yaze::editor::anonymous_namespace{session_coordinator.cc}::NormalizeBackingFilePath (const std::string &filepath) |
| bool | yaze::editor::anonymous_namespace{session_coordinator.cc}::PathsReferToSameBackingFile (const std::string &lhs, const std::string &rhs) |