yaze 0.3.2
Link to the Past ROM Editor
 
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zsprite.h File Reference
#include <cstdint>
#include <fstream>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "util/macro.h"
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Classes

struct  yaze::editor::zsprite::OamTile
 
struct  yaze::editor::zsprite::AnimationGroup
 
struct  yaze::editor::zsprite::Frame
 
struct  yaze::editor::zsprite::UserRoutine
 
struct  yaze::editor::zsprite::SubEditor
 
struct  yaze::editor::zsprite::SpriteProperty
 
struct  yaze::editor::zsprite::ZSprite
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::zsprite
 Namespace for the ZSprite format from Zarby's ZSpriteMaker.
 

Functions

std::string yaze::editor::zsprite::ReadDotNetString (std::istream &is)
 Read a .NET BinaryReader format string (7-bit encoded length prefix).
 
void yaze::editor::zsprite::WriteDotNetString (std::ostream &os, const std::string &str)
 Write a .NET BinaryWriter format string (7-bit encoded length prefix).