#include <cstdint>#include <fstream>#include <string>#include <vector>#include "absl/status/status.h"#include "util/macro.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::zsprite::OamTile |
| struct | yaze::editor::zsprite::AnimationGroup |
| struct | yaze::editor::zsprite::Frame |
| struct | yaze::editor::zsprite::UserRoutine |
| struct | yaze::editor::zsprite::SubEditor |
| struct | yaze::editor::zsprite::SpriteProperty |
| struct | yaze::editor::zsprite::ZSprite |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::zsprite |
| Namespace for the ZSprite format from Zarby's ZSpriteMaker. | |
Functions | |
| std::string | yaze::editor::zsprite::ReadDotNetString (std::istream &is) |
| Read a .NET BinaryReader format string (7-bit encoded length prefix). | |
| void | yaze::editor::zsprite::WriteDotNetString (std::ostream &os, const std::string &str) |
| Write a .NET BinaryWriter format string (7-bit encoded length prefix). | |