#include "room.h"#include <yaze.h>#include <algorithm>#include <cstdint>#include <vector>#include "absl/strings/str_cat.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/platform/sdl_compat.h"#include "rom/rom.h"#include "rom/snes.h"#include "util/log.h"#include "zelda3/dungeon/editor_dungeon_state.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/room_layer_manager.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/sprite/sprite.h"#include "zelda3/dungeon/palette_debug.h"#include "app/editor/dungeon/dungeon_canvas_viewer.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| RoomSize | yaze::zelda3::CalculateRoomSize (Rom *rom, int room_id) |
| Room | yaze::zelda3::LoadRoomFromRom (Rom *rom, int room_id) |
| Room | yaze::zelda3::LoadRoomHeaderFromRom (Rom *rom, int room_id) |
Variables | |
| const std::string | yaze::zelda3::RoomEffect [8] |
| const std::string | yaze::zelda3::RoomTag [65] |
| constexpr int | yaze::zelda3::kGfxBufferOffset = 92 * 2048 |
| constexpr int | yaze::zelda3::kGfxBufferStride = 1024 |
| constexpr int | yaze::zelda3::kGfxBufferAnimatedFrameOffset = 7 * 4096 |
| constexpr int | yaze::zelda3::kGfxBufferAnimatedFrameStride = 1024 |
| constexpr int | yaze::zelda3::kGfxBufferRoomOffset = 4096 |
| constexpr int | yaze::zelda3::kGfxBufferRoomSpriteOffset = 1024 |
| constexpr int | yaze::zelda3::kGfxBufferRoomSpriteStride = 4096 |
| constexpr int | yaze::zelda3::kGfxBufferRoomSpriteLastLineOffset = 0x110 |