yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_canvas_viewer.cc File Reference
#include <algorithm>
#include <cfloat>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <optional>
#include <string>
#include <utility>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/editor/dungeon/dungeon_room_selector.h"
#include "app/editor/dungeon/panels/minecart_track_editor_panel.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/animation/animator.h"
#include "app/gui/canvas/canvas_menu.h"
#include "app/gui/core/agent_theme.h"
#include "app/gui/core/drag_drop.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/layout_helpers.h"
#include "app/gui/core/style_guard.h"
#include "app/gui/core/theme_manager.h"
#include "app/gui/widgets/themed_widgets.h"
#include "dungeon_canvas_viewer.h"
#include "dungeon_coordinates.h"
#include "editor/dungeon/object_selection.h"
#include "imgui/imgui.h"
#include "rom/rom.h"
#include "util/log.h"
#include "util/macro.h"
#include "zelda3/dungeon/custom_collision.h"
#include "zelda3/dungeon/dimension_service.h"
#include "zelda3/dungeon/object_dimensions.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_layer_manager.h"
#include "zelda3/dungeon/room_object.h"
#include "zelda3/resource_labels.h"
#include "zelda3/sprite/sprite.h"
#include "zelda3/zelda3_labels.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}
 

Typedefs

using yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::TrackDirectionMasks = yaze::editor::TrackDirectionMasks
 

Enumerations

enum class  yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::TrackDir : uint8_t { yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::North , yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::East , yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::South , yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::West }
 

Variables

constexpr int yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kRoomMatrixCols = 16
 
constexpr int yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kRoomMatrixRows = 19
 
constexpr int yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kRoomPropertyColumns = 2