#include <algorithm>#include <cfloat>#include <cstddef>#include <cstdint>#include <cstdio>#include <optional>#include <string>#include <utility>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas_menu.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "dungeon_canvas_viewer.h"#include "dungeon_coordinates.h"#include "editor/dungeon/object_selection.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/dungeon/object_dimensions.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_layer_manager.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/resource_labels.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc} |
Variables | |
| constexpr int | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kRoomMatrixCols = 16 |
| constexpr int | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kRoomMatrixRows = 19 |
| constexpr int | yaze::editor::anonymous_namespace{dungeon_canvas_viewer.cc}::kRoomPropertyColumns = 2 |