yaze 0.3.2
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sdl2_window_backend.cc File Reference
#include "app/platform/sdl2_window_backend.h"
#include "app/platform/sdl_compat.h"
#include <filesystem>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/gfx/resource/arena.h"
#include "app/gui/core/imgui_diagnostics.h"
#include "app/gui/core/style.h"
#include "app/platform/font_loader.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
#include "util/log.h"
#include "util/platform_paths.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::core
 
namespace  yaze::platform
 
namespace  yaze::platform::anonymous_namespace{sdl2_window_backend.cc}
 

Macros

#define g_window_is_resizing   yaze::core::g_window_is_resizing
 

Functions

bool yaze::platform::PushWakeEvent ()
 Push an SDL user event that only wakes the frame loop.
 
bool yaze::platform::IsWakeEvent (const SDL_Event &event)
 True for an event pushed by PushWakeEvent().
 

Variables

constexpr Sint32 yaze::platform::anonymous_namespace{sdl2_window_backend.cc}::kWakeEventCode = 0x59415A45
 

Macro Definition Documentation

◆ g_window_is_resizing

#define g_window_is_resizing   yaze::core::g_window_is_resizing