#include "app/platform/sdl2_window_backend.h"#include "app/platform/sdl_compat.h"#include <filesystem>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/gfx/resource/arena.h"#include "app/gui/core/imgui_diagnostics.h"#include "app/gui/core/style.h"#include "app/platform/font_loader.h"#include "imgui/backends/imgui_impl_sdl2.h"#include "imgui/backends/imgui_impl_sdlrenderer2.h"#include "imgui/imgui.h"#include "util/log.h"#include "util/platform_paths.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::core |
| namespace | yaze::platform |
| namespace | yaze::platform::anonymous_namespace{sdl2_window_backend.cc} |
Macros | |
| #define | g_window_is_resizing yaze::core::g_window_is_resizing |
Functions | |
| bool | yaze::platform::PushWakeEvent () |
| Push an SDL user event that only wakes the frame loop. | |
| bool | yaze::platform::IsWakeEvent (const SDL_Event &event) |
| True for an event pushed by PushWakeEvent(). | |
Variables | |
| constexpr Sint32 | yaze::platform::anonymous_namespace{sdl2_window_backend.cc}::kWakeEventCode = 0x59415A45 |
| #define g_window_is_resizing yaze::core::g_window_is_resizing |
Definition at line 31 of file sdl2_window_backend.cc.
Referenced by yaze::platform::SDL2WindowBackend::ConvertSDL2Event().