yaze 0.2.2
Link to the Past ROM Editor
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NyazeMain namespace for the application
 NcliNamespace for the command line interface
 Ncore
 NeditorEditors are the view controllers for the application
 NemuSNES Emulation and debugging tools
 NgfxContains classes for handling graphical data
 NguiGraphical User Interface (GUI) components for the application
 Ntest
 Nutil
 Nzelda3Zelda 3 specific classes and functions
 CGraphicsSheetManager
 CProjectRepresents a project in the application
 CRecentFilesManager
 CRendererRenderer for the Yaze application
 CResourceLabelManager
 CRomUsed to load, save, and modify Rom data
 CSharedRomA class to hold a shared pointer to a Rom object
 CAppDelegate
 CAppViewController
 Cchest
 Cchest_data
 Cdestination
 Cdungeon_sprite
 Cobject_door
 CSDL_DeleterDeleter for SDL_Window and SDL_Renderer
 Csnes_colorPrimitive of 16-bit RGB SNES color
 Csnes_palettePrimitive of a SNES color palette
 Csnes_tile16
 Csnes_tile32
 Csnes_tile8
 Csnes_tile_info
 Cstaircase
 CTextEditor
 CBreakpoint
 CCoordinates
 CEditorState
 CGlyph
 CIdentifier
 CLanguageDefinition
 CUndoRecord
 Cyaze_bitmap
 Cyaze_editor_context
 Cyaze_extensionExtension interface for Yaze
 Cyaze_project
 Czelda3_dungeon_room
 Czelda3_overworldPrimitive of the overworld
 Czelda3_overworld_mapPrimitive of an overworld map
 Czelda3_rom
 Czelda3_version_pointersPointers for each version of the game