yaze 0.3.2
Link to the Past ROM Editor
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123456]
 Nanonymous_namespace{cli_main.cc}
 CParsedGlobals
 Nbuild_cleaner
 CCMakeSourceBlock
 CDirectorySpec
 NyazeMain namespace for the application
 Nagent
 NcliNamespace for the command line interface
 Ncore
 NeditorEditors are the view controllers for the application
 NemuSNES Emulation and debugging tools
 NgfxContains classes for handling graphical data
 NguiGraphical User Interface (GUI) components for the application
 Nnet
 Ntest
 Nutil
 Nzelda3Zelda 3 specific classes and functions
 CAssetLoaderCross-platform asset file loading utility
 CFontConfig
 CFontState
 CRomUsed to load, save, and modify Rom data
 CRomLoadOptions
 CTransaction
 CAppDelegate
 CAppViewController
 CchestTreasure chest
 Cchest_dataLegacy chest data structure
 CdestinationRoom transition destination
 Cdungeon_spriteDungeon sprite definition
 CDungeonTestHarnessDumps the state of WRAM and CPU/PPU registers after initialization
 Cobject_doorDungeon door object
 Coverloaded
 COverworldGoldenDataExtractorComprehensive ROM value extraction tool for golden data testing
 CROMPatchUtility
 Csnes_colorSNES color in 15-bit RGB format (BGR555)
 Csnes_paletteSNES color palette
 Csnes_tile16
 Csnes_tile32
 Csnes_tile88x8 SNES tile data
 Csnes_tile_info
 CstaircaseStaircase connection
 CTextEditor
 CBreakpoint
 CCoordinates
 CEditorState
 CGlyph
 CIdentifier
 CLanguageDefinition
 CUndoRecord
 Cyaze_bitmapBitmap data structure
 Cyaze_editor_context
 Cyaze_extensionExtension interface for YAZE
 Czelda3_dungeon_roomComplete dungeon room data
 Czelda3_messageIn-game text message data
 Czelda3_overworldComplete overworld data
 Czelda3_overworld_mapOverworld map data
 Czelda3_romROM data structure
 Czelda3_version_pointersROM data pointers for different game versions