▼Nyaze | Main namespace for the application |
►Ncli | Namespace for the command line interface |
►Ncore | |
►Neditor | Editors are the view controllers for the application |
►Nemu | SNES Emulation and debugging tools |
►Ngfx | Contains classes for handling graphical data |
►Ngui | Graphical User Interface (GUI) components for the application |
►Ntest | |
►Nutil | |
►Nzelda3 | Zelda 3 specific classes and functions |
CGraphicsSheetManager | |
CProject | Represents a project in the application |
CRecentFilesManager | |
CRenderer | Renderer for the Yaze application |
►CResourceLabelManager | |
►CRom | Used to load, save, and modify Rom data |
CSharedRom | A class to hold a shared pointer to a Rom object |
CAppDelegate | |
CAppViewController | |
Cchest | |
Cchest_data | |
Cdestination | |
Cdungeon_sprite | |
Cobject_door | |
CSDL_Deleter | Deleter for SDL_Window and SDL_Renderer |
Csnes_color | Primitive of 16-bit RGB SNES color |
Csnes_palette | Primitive of a SNES color palette |
Csnes_tile16 | |
Csnes_tile32 | |
Csnes_tile8 | |
Csnes_tile_info | |
Cstaircase | |
▼CTextEditor | |
CBreakpoint | |
CCoordinates | |
CEditorState | |
CGlyph | |
CIdentifier | |
CLanguageDefinition | |
CUndoRecord | |
Cyaze_bitmap | |
Cyaze_editor_context | |
Cyaze_extension | Extension interface for Yaze |
Cyaze_project | |
Czelda3_dungeon_room | |
Czelda3_overworld | Primitive of the overworld |
Czelda3_overworld_map | Primitive of an overworld map |
Czelda3_rom | |
Czelda3_version_pointers | Pointers for each version of the game |