yaze 0.2.0
Link to the Past ROM Editor
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123456]
 Nyaze
 NappMain namespace for the ImGui application
 NcoreCore application logic and utilities
 NeditorEditors are the view controllers for the application
 NemuSNES Emulation and debugging tools
 NgfxContains classes for handling graphical data
 NguiGraphical User Interface (GUI) components for the application
 Nzelda3Zelda 3 specific classes and functions
 CGfxContextShared graphical context across editors
 CProjectRepresents a project in the application
 CRecentFilesManager
 CResourceLabelManager
 CRomUsed to load, save, and modify Rom data
 CSharedRomA class to hold a shared pointer to a Rom object
 CVersionConstantsConstants for each version of the game
 NcliNamespace for the command line interface
 CApplyPatch
 CAsarPatch
 CBackupBackup a Rom file
 CColorModifier
 CCommandHandler
 CCommandsCommand handler for the CLI
 CCompress
 CCreatePatch
 CDecompress
 CExpandExpand a Rom file
 COpenOpen a Rom file and display information about it
 CPcToSnesConvert a PC address to a SNES address
 CReadFromRomRead from a Rom file
 CSnesToPcConvert a SNES address to a PC address
 CTile16TransferTransfer tile 16 data from one Rom to another
 Ntest
 Nemu
 Nintegration
 Nzelda3
 CMockRom
 CRomTest
 CAppDelegate
 CAppViewController
 Csnes_colorPrimitive of 16-bit RGB SNES color
 Csnes_palettePrimitive of a SNES color palette
 Csnes_tile16
 Csnes_tile32
 Csnes_tile8
 Csnes_tile_info
 Cyaze_bitmapPrimitive of a Bitmap
 Cyaze_command_registryCommand registry
 Cyaze_editor_contextExtension editor context
 Cyaze_event_dispatcherEvent dispatcher
 Cyaze_extensionExtension interface for Yaze
 Cyaze_projectPrimitive of a Yaze project
 Cz3_chest
 Cz3_chest_data
 Cz3_dungeon_destination
 Cz3_object_door
 Cz3_overworldPrimitive of the overworld
 Cz3_overworld_mapPrimitive of an overworld map
 Cz3_romPrimitive of a Zelda3 ROM
 Cz3_spritePrimitive of a sprite
 Cz3_staircase