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| MOCK_METHOD (absl::Status, WriteHelper,(const WriteAction &),(override)) |
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| MOCK_METHOD2 (ReadHelper, absl::Status(uint8_t &, int)) |
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| MOCK_METHOD2 (ReadHelper, absl::Status(uint16_t &, int)) |
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| MOCK_METHOD2 (ReadHelper, absl::Status(std::vector< uint8_t > &, int)) |
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| MOCK_METHOD (absl::StatusOr< uint8_t >, ReadByte,(int)) |
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| MOCK_METHOD (absl::StatusOr< uint16_t >, ReadWord,(int)) |
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| MOCK_METHOD (absl::StatusOr< uint32_t >, ReadLong,(int)) |
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absl::Status | LoadFromFile (const std::string &filename, bool z3_load=true) |
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absl::Status | LoadFromData (const std::vector< uint8_t > &data, bool z3_load=true) |
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absl::Status | SaveToFile (bool backup, bool save_new=false, std::string filename="") |
| Saves the Rom data to a file.
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absl::Status | SavePalette (int index, const std::string &group_name, gfx::SnesPalette &palette) |
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absl::Status | SaveAllPalettes () |
| Saves all palettes in the Rom.
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void | Expand (int size) |
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absl::Status | Close () |
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absl::StatusOr< uint8_t > | ReadByte (int offset) |
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absl::StatusOr< uint16_t > | ReadWord (int offset) |
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absl::StatusOr< uint32_t > | ReadLong (int offset) |
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absl::StatusOr< std::vector< uint8_t > > | ReadByteVector (uint32_t offset, uint32_t length) const |
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absl::StatusOr< gfx::Tile16 > | ReadTile16 (uint32_t tile16_id) |
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absl::Status | WriteTile16 (int tile16_id, const gfx::Tile16 &tile) |
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absl::Status | WriteByte (int addr, uint8_t value) |
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absl::Status | WriteWord (int addr, uint16_t value) |
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absl::Status | WriteShort (int addr, uint16_t value) |
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absl::Status | WriteLong (uint32_t addr, uint32_t value) |
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absl::Status | WriteVector (int addr, std::vector< uint8_t > data) |
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absl::Status | WriteColor (uint32_t address, const gfx::SnesColor &color) |
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template<typename... Args> |
absl::Status | WriteTransaction (Args... args) |
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template<typename T, typename... Args> |
absl::Status | ReadTransaction (T &var, int address, Args &&... args) |
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uint8_t & | operator[] (unsigned long i) |
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bool | is_loaded () const |
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auto | title () const |
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auto | size () const |
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auto | data () const |
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auto | mutable_data () |
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auto | begin () |
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auto | end () |
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auto | vector () const |
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auto | version () const |
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auto | filename () const |
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auto | set_filename (std::string name) |
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std::vector< uint8_t > | graphics_buffer () const |
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auto | mutable_graphics_buffer () |
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auto | palette_group () const |
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auto | mutable_palette_group () |
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auto | dungeon_palette (int i) |
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auto | mutable_dungeon_palette (int i) |
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ResourceLabelManager * | resource_label () |
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zelda3_version_pointers | version_constants () const |
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Definition at line 22 of file rom_test.cc.