#include <dungeon_map.h>
Public Member Functions | |
DungeonMap (unsigned short boss_room, unsigned char nbr_of_floor, unsigned char nbr_of_basement, const std::vector< std::array< uint8_t, 25 > > &floor_rooms, const std::vector< std::array< uint8_t, 25 > > &floor_gfx) | |
Public Attributes | |
unsigned short | boss_room = 0xFFFF |
unsigned char | nbr_of_floor = 0 |
unsigned char | nbr_of_basement = 0 |
std::vector< std::array< uint8_t, 25 > > | floor_rooms |
std::vector< std::array< uint8_t, 25 > > | floor_gfx |
Definition at line 34 of file dungeon_map.h.
|
inline |
Definition at line 41 of file dungeon_map.h.
References boss_room, floor_gfx, floor_rooms, nbr_of_basement, and nbr_of_floor.
unsigned short yaze::zelda3::DungeonMap::boss_room = 0xFFFF |
Definition at line 35 of file dungeon_map.h.
Referenced by DungeonMap().
unsigned char yaze::zelda3::DungeonMap::nbr_of_floor = 0 |
Definition at line 36 of file dungeon_map.h.
Referenced by DungeonMap().
unsigned char yaze::zelda3::DungeonMap::nbr_of_basement = 0 |
Definition at line 37 of file dungeon_map.h.
Referenced by DungeonMap().
std::vector<std::array<uint8_t, 25> > yaze::zelda3::DungeonMap::floor_rooms |
Definition at line 38 of file dungeon_map.h.
Referenced by DungeonMap().
std::vector<std::array<uint8_t, 25> > yaze::zelda3::DungeonMap::floor_gfx |
Definition at line 39 of file dungeon_map.h.
Referenced by DungeonMap().