1#ifndef YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
2#define YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
42 const std::vector<std::array<uint8_t, 25>>&
floor_rooms,
43 const std::vector<std::array<uint8_t, 25>>&
floor_gfx)
std::vector< std::array< uint8_t, 25 > > floor_rooms
unsigned char nbr_of_basement
unsigned char nbr_of_floor
DungeonMap(unsigned short boss_room, unsigned char nbr_of_floor, unsigned char nbr_of_basement, const std::vector< std::array< uint8_t, 25 > > &floor_rooms, const std::vector< std::array< uint8_t, 25 > > &floor_gfx)
std::vector< std::array< uint8_t, 25 > > floor_gfx
constexpr int crystalVertices
constexpr int kDungeonMapDataStart
constexpr int kTriforceVertices
constexpr int kDungeonMapTile16Expanded
constexpr int TriforceFaces
constexpr int kDungeonMapGfxPtr
constexpr int kDungeonMapBossRooms
constexpr int kDungeonMapTile16
constexpr int kDungeonMapFloors
constexpr int kDungeonMapRoomsPtr
constexpr int kDungeonMapExpCheck