#include "absl/container/flat_hash_map.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
Go to the source code of this file.
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namespace | yaze |
| Main namespace for the application.
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namespace | yaze::gfx |
| Contains classes for handling graphical data.
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std::vector< uint8_t > | yaze::gfx::FetchTileDataFromGraphicsBuffer (const std::vector< uint8_t > &data, int tile_id, int sheet_offset) |
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Tilemap | yaze::gfx::CreateTilemap (std::vector< uint8_t > &data, int width, int height, int tile_size, int num_tiles, SnesPalette &palette) |
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void | yaze::gfx::UpdateTilemap (Tilemap &tilemap, const std::vector< uint8_t > &data) |
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void | yaze::gfx::RenderTile (Tilemap &tilemap, int tile_id) |
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void | yaze::gfx::RenderTile16 (Tilemap &tilemap, int tile_id) |
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void | yaze::gfx::UpdateTile16 (Tilemap &tilemap, int tile_id) |
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void | yaze::gfx::ModifyTile16 (Tilemap &tilemap, const std::vector< uint8_t > &data, const TileInfo &top_left, const TileInfo &top_right, const TileInfo &bottom_left, const TileInfo &bottom_right, int sheet_offset, int tile_id) |
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void | yaze::gfx::ComposeTile16 (Tilemap &tilemap, const std::vector< uint8_t > &data, const TileInfo &top_left, const TileInfo &top_right, const TileInfo &bottom_left, const TileInfo &bottom_right, int sheet_offset) |
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std::vector< uint8_t > | yaze::gfx::GetTilemapData (Tilemap &tilemap, int tile_id) |
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