#include <SDL.h>
#include <cstdint>
#include <memory>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/core/utils/sdl_deleter.h"
#include "app/gfx/snes_palette.h"
Go to the source code of this file.
Classes | |
class | yaze::app::gfx::Bitmap |
Represents a bitmap image. More... | |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::gfx |
Contains classes for handling graphical data. | |
Typedefs | |
using | yaze::app::gfx::BitmapTable = std::unordered_map<int, gfx::Bitmap> |
Enumerations | |
enum | yaze::app::gfx::BitmapFormat { yaze::app::gfx::kIndexed = 0 , yaze::app::gfx::k2bpp = 1 , yaze::app::gfx::k4bpp = 2 , yaze::app::gfx::k8bpp = 3 } |
Variables | |
constexpr Uint32 | yaze::app::gfx::SNES_PIXELFORMAT_INDEXED |
constexpr Uint32 | yaze::app::gfx::SNES_PIXELFORMAT_2BPP |
constexpr Uint32 | yaze::app::gfx::SNES_PIXELFORMAT_4BPP |
constexpr Uint32 | yaze::app::gfx::SNES_PIXELFORMAT_8BPP |