yaze 0.2.0
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bitmap.h File Reference
#include <SDL.h>
#include <cstdint>
#include <memory>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/core/utils/sdl_deleter.h"
#include "app/gfx/snes_palette.h"
Include dependency graph for bitmap.h:

Go to the source code of this file.

Classes

class  yaze::app::gfx::Bitmap
 Represents a bitmap image. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::gfx
 Contains classes for handling graphical data.
 

Typedefs

using yaze::app::gfx::BitmapTable = std::unordered_map<int, gfx::Bitmap>
 

Enumerations

enum  yaze::app::gfx::BitmapFormat { yaze::app::gfx::kIndexed = 0 , yaze::app::gfx::k2bpp = 1 , yaze::app::gfx::k4bpp = 2 , yaze::app::gfx::k8bpp = 3 }
 

Variables

constexpr Uint32 yaze::app::gfx::SNES_PIXELFORMAT_INDEXED
 
constexpr Uint32 yaze::app::gfx::SNES_PIXELFORMAT_2BPP
 
constexpr Uint32 yaze::app::gfx::SNES_PIXELFORMAT_4BPP
 
constexpr Uint32 yaze::app::gfx::SNES_PIXELFORMAT_8BPP