#include <array>
#include <vector>
Go to the source code of this file.
Classes | |
struct | yaze::app::zelda3::screen::DungeonMap |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::app::zelda3::screen |
Variables | |
constexpr int | yaze::app::zelda3::screen::kDungeonMapRoomsPtr = 0x57605 |
constexpr int | yaze::app::zelda3::screen::kDungeonMapFloors = 0x575D9 |
constexpr int | yaze::app::zelda3::screen::kDungeonMapGfxPtr = 0x57BE4 |
constexpr int | yaze::app::zelda3::screen::kDungeonMapDataStart = 0x57039 |
constexpr int | yaze::app::zelda3::screen::kDungeonMapExpCheck = 0x56652 |
constexpr int | yaze::app::zelda3::screen::kDungeonMapTile16 = 0x57009 |
constexpr int | yaze::app::zelda3::screen::kDungeonMapTile16Expanded = 0x109010 |
constexpr int | yaze::app::zelda3::screen::kDungeonMapBossRooms = 0x56807 |
constexpr int | yaze::app::zelda3::screen::kTriforceVertices = 0x04FFD2 |
constexpr int | yaze::app::zelda3::screen::kTriforceFaces = 0x04FFE4 |
constexpr int | yaze::app::zelda3::screen::kCrystalVertices = 0x04FF98 |