yaze 0.2.0
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dungeon_map.h File Reference
#include <array>
#include <vector>
Include dependency graph for dungeon_map.h:
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Go to the source code of this file.

Classes

struct  yaze::app::zelda3::screen::DungeonMap
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::app::zelda3::screen
 

Variables

constexpr int yaze::app::zelda3::screen::kDungeonMapRoomsPtr = 0x57605
 
constexpr int yaze::app::zelda3::screen::kDungeonMapFloors = 0x575D9
 
constexpr int yaze::app::zelda3::screen::kDungeonMapGfxPtr = 0x57BE4
 
constexpr int yaze::app::zelda3::screen::kDungeonMapDataStart = 0x57039
 
constexpr int yaze::app::zelda3::screen::kDungeonMapExpCheck = 0x56652
 
constexpr int yaze::app::zelda3::screen::kDungeonMapTile16 = 0x57009
 
constexpr int yaze::app::zelda3::screen::kDungeonMapTile16Expanded = 0x109010
 
constexpr int yaze::app::zelda3::screen::kDungeonMapBossRooms = 0x56807
 
constexpr int yaze::app::zelda3::screen::kTriforceVertices = 0x04FFD2
 
constexpr int yaze::app::zelda3::screen::kTriforceFaces = 0x04FFE4
 
constexpr int yaze::app::zelda3::screen::kCrystalVertices = 0x04FF98