Primitive of the overworld. More...
#include <zelda.h>
Public Attributes | |
void * | impl |
zelda3_overworld_map ** | maps |
void* zelda3_overworld::impl |
Definition at line 120 of file zelda.h.
Referenced by yaze_load_overworld().
zelda3_overworld_map** zelda3_overworld::maps |
Pointer to the overworld maps.
Definition at line 121 of file zelda.h.
Referenced by yaze_load_overworld().