chest_data * chests_in_room
Primitive of an overworld map.
uint8_t sprite_palette[3]
uint8_t static_graphics[16]
uint8_t sprite_graphics[3]
Primitive of the overworld.
zelda3_overworld_map ** maps
Pointers for each version of the game.
uint32_t kOverworldMapPaletteGroup
uint32_t kOverlayPointers
uint32_t kOverworldTilesType
uint32_t kCompressedAllMap32PointersHigh
uint32_t kGfxAnimatedPointer
uint32_t kOverworldGfxGroups1
uint32_t kOverworldGfxPtr1
uint32_t kOverworldGfxPtr2
uint32_t kSpriteBlocksetPointer
uint32_t kOverworldGfxGroups2
uint32_t kOverworldGfxPtr3
uint32_t kCompressedAllMap32PointersLow
uint32_t kOverlayPointersBank
uint32_t kDungeonPalettesGroups
void yaze_unload_rom(zelda3_rom *rom)
zelda3_version
Different versions of the game supported by yaze.
zelda3_rom * yaze_load_rom(const char *filename)
void yaze_save_rom(zelda3_rom *rom, const char *filename)