#include <stdint.h>
Go to the source code of this file.
Classes | |
struct | zelda3_version_pointers |
Pointers for each version of the game. More... | |
struct | zelda3_rom |
Typedefs | |
typedef struct zelda3_rom | zelda3_rom |
Enumerations | |
enum | zelda3_version { US = 1 , JP = 2 , SD = 3 , RANDO = 4 } |
Different versions of the game supported by yaze. More... | |
Functions | |
zelda3_rom * | yaze_load_rom (const char *filename) |
void | yaze_unload_rom (zelda3_rom *rom) |
void | yaze_save_rom (zelda3_rom *rom, const char *filename) |
typedef struct zelda3_rom zelda3_rom |
enum zelda3_version |
zelda3_rom * yaze_load_rom | ( | const char * | filename | ) |
Definition at line 53 of file yaze.cc.
References yaze::Rom::data(), zelda3_rom::data, zelda3_rom::filename, zelda3_rom::impl, yaze::Rom::LoadFromFile(), yaze::Rom::size(), and zelda3_rom::size.
Referenced by BOOST_PYTHON_MODULE(), and yaze_init().
void yaze_unload_rom | ( | zelda3_rom * | rom | ) |
Definition at line 69 of file yaze.cc.
References zelda3_rom::impl.
Referenced by BOOST_PYTHON_MODULE(), and yaze_shutdown().
void yaze_save_rom | ( | zelda3_rom * | rom, |
const char * | filename ) |
Definition at line 79 of file yaze.cc.
References zelda3_rom::impl, and yaze::Rom::SaveToFile().