#include <stdint.h>
#include <stdbool.h>
Go to the source code of this file.
|
enum | zelda3_version { US = 1
, JP = 2
, SD = 3
, RANDO = 4
} |
| Different versions of the game supported by yaze. More...
|
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enum | background2 {
Off
, Parallax
, Dark
, OnTop
,
Translucent
, Addition
, Normal
, Transparent
,
DarkRoom
} |
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◆ zelda3_rom
typedef struct zelda3_rom zelda3_rom |
◆ zelda3_overworld_map
typedef struct zelda3_overworld_map zelda3_overworld_map |
Primitive of an overworld map.
◆ zelda3_overworld
typedef struct zelda3_overworld zelda3_overworld |
Primitive of the overworld.
◆ dungeon_sprite
typedef struct dungeon_sprite dungeon_sprite |
◆ background2
◆ object_door
typedef struct object_door object_door |
◆ staircase
typedef struct staircase staircase |
◆ chest
typedef struct chest chest |
◆ chest_data
typedef struct chest_data chest_data |
◆ destination
typedef struct destination destination |
◆ zelda3_dungeon_room
typedef struct zelda3_dungeon_room zelda3_dungeon_room |
◆ zelda3_version
Different versions of the game supported by yaze.
Definition at line 14 of file zelda.h.
◆ background2
Enumerator |
---|
Off | |
Parallax | |
Dark | |
OnTop | |
Translucent | |
Addition | |
Normal | |
Transparent | |
DarkRoom | |
Definition at line 130 of file zelda.h.
◆ yaze_load_rom()
zelda3_rom * yaze_load_rom |
( |
const char * | filename | ) |
|
◆ yaze_unload_rom()
◆ yaze_save_rom()
void yaze_save_rom |
( |
zelda3_rom * | rom, |
|
|
const char * | filename ) |