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zelda3_overworld_map Struct Reference

Primitive of an overworld map. More...

#include <zelda.h>

Public Attributes

uint8_t id
 
uint8_t parent_id
 
uint8_t quadrant_id
 
uint8_t world_id
 
uint8_t game_state
 
uint8_t area_graphics
 
uint8_t area_palette
 
uint8_t sprite_graphics [3]
 
uint8_t sprite_palette [3]
 
uint8_t area_music [4]
 
uint8_t static_graphics [16]
 

Detailed Description

Primitive of an overworld map.

Definition at line 101 of file zelda.h.

Member Data Documentation

◆ id

uint8_t zelda3_overworld_map::id

ID of the overworld map.

Definition at line 102 of file zelda.h.

Referenced by yaze_load_overworld().

◆ parent_id

uint8_t zelda3_overworld_map::parent_id

Definition at line 103 of file zelda.h.

◆ quadrant_id

uint8_t zelda3_overworld_map::quadrant_id

Definition at line 104 of file zelda.h.

◆ world_id

uint8_t zelda3_overworld_map::world_id

Definition at line 105 of file zelda.h.

◆ game_state

uint8_t zelda3_overworld_map::game_state

Definition at line 106 of file zelda.h.

◆ area_graphics

uint8_t zelda3_overworld_map::area_graphics

Definition at line 107 of file zelda.h.

◆ area_palette

uint8_t zelda3_overworld_map::area_palette

Definition at line 108 of file zelda.h.

◆ sprite_graphics

uint8_t zelda3_overworld_map::sprite_graphics[3]

Definition at line 110 of file zelda.h.

◆ sprite_palette

uint8_t zelda3_overworld_map::sprite_palette[3]

Definition at line 111 of file zelda.h.

◆ area_music

uint8_t zelda3_overworld_map::area_music[4]

Definition at line 112 of file zelda.h.

◆ static_graphics

uint8_t zelda3_overworld_map::static_graphics[16]

Definition at line 113 of file zelda.h.


The documentation for this struct was generated from the following file: