Primitive of an overworld map. More...
#include <zelda.h>
Public Attributes | |
uint8_t | id |
uint8_t | parent_id |
uint8_t | quadrant_id |
uint8_t | world_id |
uint8_t | game_state |
uint8_t | area_graphics |
uint8_t | area_palette |
uint8_t | sprite_graphics [3] |
uint8_t | sprite_palette [3] |
uint8_t | area_music [4] |
uint8_t | static_graphics [16] |
uint8_t zelda3_overworld_map::id |
ID of the overworld map.
Definition at line 102 of file zelda.h.
Referenced by yaze_load_overworld().