#include <zelda.h>
Public Attributes | |
const char * | filename |
const uint8_t * | data |
size_t | size |
void * | impl |
const char* zelda3_rom::filename |
Definition at line 87 of file zelda.h.
Referenced by yaze_load_rom().
const uint8_t* zelda3_rom::data |
Definition at line 88 of file zelda.h.
Referenced by yaze_load_rom().
size_t zelda3_rom::size |
Definition at line 89 of file zelda.h.
Referenced by yaze_load_rom().
void* zelda3_rom::impl |
Definition at line 90 of file zelda.h.
Referenced by yaze_get_color_from_paletteset(), yaze_load_all_rooms(), yaze_load_overworld(), yaze_load_rom(), yaze_save_rom(), and yaze_unload_rom().