Pointers for each version of the game. More...
#include <zelda.h>
Public Attributes | |
uint32_t | kGfxAnimatedPointer |
uint32_t | kOverworldGfxGroups1 |
uint32_t | kOverworldGfxGroups2 |
uint32_t | kCompressedAllMap32PointersHigh |
uint32_t | kCompressedAllMap32PointersLow |
uint32_t | kOverworldMapPaletteGroup |
uint32_t | kOverlayPointers |
uint32_t | kOverlayPointersBank |
uint32_t | kOverworldTilesType |
uint32_t | kOverworldGfxPtr1 |
uint32_t | kOverworldGfxPtr2 |
uint32_t | kOverworldGfxPtr3 |
uint32_t | kMap32TileTL |
uint32_t | kMap32TileTR |
uint32_t | kMap32TileBL |
uint32_t | kMap32TileBR |
uint32_t | kSpriteBlocksetPointer |
uint32_t | kDungeonPalettesGroups |
uint32_t zelda3_version_pointers::kCompressedAllMap32PointersHigh |
uint32_t zelda3_version_pointers::kCompressedAllMap32PointersLow |
uint32_t zelda3_version_pointers::kOverworldGfxPtr1 |
Definition at line 33 of file zelda.h.
Referenced by yaze::Load2BppGraphics(), yaze::LoadAllGraphicsData(), and yaze::SaveAllGraphicsData().
uint32_t zelda3_version_pointers::kOverworldGfxPtr2 |
Definition at line 34 of file zelda.h.
Referenced by yaze::Load2BppGraphics(), yaze::LoadAllGraphicsData(), and yaze::SaveAllGraphicsData().
uint32_t zelda3_version_pointers::kOverworldGfxPtr3 |
Definition at line 35 of file zelda.h.
Referenced by yaze::Load2BppGraphics(), yaze::LoadAllGraphicsData(), and yaze::SaveAllGraphicsData().