#include <inventory.h>
Definition at line 16 of file inventory.h.
◆ Create()
absl::Status yaze::zelda3::Inventory::Create |
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Definition at line 13 of file inventory.cc.
References ASSIGN_OR_RETURN, bitmap_, BuildTileset(), data_, yaze::zelda3::Renderer::Get(), yaze::gfx::GetTilesInfo(), yaze::zelda3::kBowItemPos, palette_, yaze::core::Renderer::RenderBitmap(), RETURN_IF_ERROR, rom(), test_, and tiles_.
◆ bitmap()
auto & yaze::zelda3::Inventory::bitmap |
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◆ tilesheet()
auto & yaze::zelda3::Inventory::tilesheet |
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inline |
◆ palette()
auto & yaze::zelda3::Inventory::palette |
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inline |
◆ LoadRom()
void yaze::zelda3::Inventory::LoadRom |
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Rom * | rom | ) |
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◆ rom()
auto yaze::zelda3::Inventory::rom |
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◆ BuildTileset()
absl::Status yaze::zelda3::Inventory::BuildTileset |
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private |
◆ data_
std::vector<uint8_t> yaze::zelda3::Inventory::data_ |
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◆ bitmap_
◆ tilesheets_
std::vector<uint8_t> yaze::zelda3::Inventory::tilesheets_ |
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◆ test_
std::vector<uint8_t> yaze::zelda3::Inventory::test_ |
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◆ tilesheets_bmp_
◆ palette_
◆ rom_
Rom* yaze::zelda3::Inventory::rom_ |
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◆ canvas_
◆ tiles_
The documentation for this class was generated from the following files: