1#ifndef YAZE_APP_ZELDA3_INVENTORY_H
2#define YAZE_APP_ZELDA3_INVENTORY_H
A class to hold a shared pointer to a Rom object.
Represents a bitmap image.
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Represents a canvas for drawing and manipulating graphics.
std::vector< uint8_t > test_
std::vector< uint8_t > tilesheets_
std::vector< uint8_t > data_
gfx::Bitmap tilesheets_bmp_
gfx::SnesPalette palette_
std::vector< gfx::TileInfo > tiles_
absl::Status BuildTileset()
constexpr int kBowItemPos
constexpr int kInventoryStart