#include <snes.h>
#include <array>
#include <cstdint>
#include <cstring>
#include <stdexcept>
#include <vector>
Go to the source code of this file.
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namespace | yaze |
| Main namespace for the application.
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namespace | yaze::gfx |
| Contains classes for handling graphical data.
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std::vector< uint8_t > | yaze::gfx::SnesTo8bppSheet (const std::vector< uint8_t > &sheet, int bpp, int num_sheets) |
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std::vector< uint8_t > | yaze::gfx::Bpp8SnesToIndexed (std::vector< uint8_t > data, uint64_t bpp) |
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snes_tile8 | yaze::gfx::UnpackBppTile (const std::vector< uint8_t > &data, const uint32_t offset, const uint32_t bpp) |
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std::vector< uint8_t > | yaze::gfx::PackBppTile (const snes_tile8 &tile, const uint32_t bpp) |
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std::vector< uint8_t > | yaze::gfx::ConvertBpp (const std::vector< uint8_t > &tiles, uint32_t from_bpp, uint32_t to_bpp) |
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std::vector< uint8_t > | yaze::gfx::Convert3bppTo4bpp (const std::vector< uint8_t > &tiles) |
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std::vector< uint8_t > | yaze::gfx::Convert4bppTo3bpp (const std::vector< uint8_t > &tiles) |
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void | yaze::gfx::CopyTile8bpp16 (int x, int y, int tile, std::vector< uint8_t > &bitmap, std::vector< uint8_t > &blockset) |
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uint16_t | yaze::gfx::TileInfoToWord (TileInfo tile_info) |
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TileInfo | yaze::gfx::WordToTileInfo (uint16_t word) |
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uint16_t | yaze::gfx::TileInfoToShort (TileInfo tile_info) |
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TileInfo | yaze::gfx::GetTilesInfo (uint16_t tile) |
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