#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
Go to the source code of this file.
Classes | |
class | yaze::app::zelda3::screen::Inventory |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::app::zelda3::screen |
Variables | |
constexpr int | yaze::app::zelda3::screen::kInventoryStart = 0x6564A |
constexpr int | yaze::app::zelda3::screen::kBowItemPos = 0x6F631 |