#include <file_dialog.h>
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static std::string | ShowOpenFileDialog () |
ShowOpenFileDialog opens a file dialog and returns the selected filepath. | |
static std::string | ShowOpenFolderDialog () |
ShowOpenFolderDialog opens a file dialog and returns the selected folder path. | |
static std::vector< std::string > | GetSubdirectoriesInFolder (const std::string &folder_path) |
static std::vector< std::string > | GetFilesInFolder (const std::string &folder_path) |
Definition at line 10 of file file_dialog.h.
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ShowOpenFileDialog opens a file dialog and returns the selected filepath.
Referenced by yaze::editor::GraphicsEditor::DrawCgxImport(), yaze::editor::SpriteEditor::DrawCustomSpritesMetadata(), yaze::editor::GraphicsEditor::DrawFileImport(), yaze::editor::AssemblyEditor::DrawFileMenu(), yaze::editor::EditorManager::DrawMenuContent(), yaze::editor::GraphicsEditor::DrawObjImport(), yaze::editor::GraphicsEditor::DrawPaletteControls(), yaze::editor::GraphicsEditor::DrawScrImport(), yaze::editor::GraphicsEditor::DrawTilemapImport(), yaze::editor::ScreenEditor::LoadBinaryGfx(), yaze::zelda3::LoadDungeonMapGfxFromBinary(), yaze::emu::Emulator::RenderNavBar(), yaze::editor::MemoryEditorWithDiffChecker::Update(), and yaze::editor::Tile16Editor::UpdateTransferTileCanvas().
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ShowOpenFolderDialog opens a file dialog and returns the selected folder path.
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