14using ImGui::BeginTable;
17using ImGui::Selectable;
18using ImGui::Separator;
19using ImGui::TableHeadersRow;
20using ImGui::TableNextColumn;
21using ImGui::TableNextRow;
22using ImGui::TableSetupColumn;
35 if (ImGui::BeginTabBar(
"##SpriteEditorTabs")) {
36 if (ImGui::BeginTabItem(
"Vanilla")) {
40 if (ImGui::BeginTabItem(
"Custom")) {
51 if (ImGui::BeginTable(
"##SpriteCanvasTable", 3, ImGuiTableFlags_Resizable,
53 TableSetupColumn(
"Sprites List", ImGuiTableColumnFlags_WidthFixed, 256);
54 TableSetupColumn(
"Canvas", ImGuiTableColumnFlags_WidthStretch,
55 ImGui::GetContentRegionAvail().x);
56 TableSetupColumn(
"Tile Selector", ImGuiTableColumnFlags_WidthFixed, 256);
64 static int next_tab_id = 0;
85 if (ImGui::BeginTabItem(
87 ImGuiTabItemFlags_None)) {
110 static bool flip_x =
false;
111 static bool flip_y =
false;
112 if (ImGui::BeginChild(
gui::GetID(
"##SpriteCanvas"),
113 ImGui::GetContentRegionAvail(),
true)) {
121 if (ImGui::BeginTable(
"##OAMTable", 7, ImGuiTableFlags_Resizable,
123 TableSetupColumn(
"X", ImGuiTableColumnFlags_WidthStretch);
124 TableSetupColumn(
"Y", ImGuiTableColumnFlags_WidthStretch);
125 TableSetupColumn(
"Tile", ImGuiTableColumnFlags_WidthStretch);
126 TableSetupColumn(
"Palette", ImGuiTableColumnFlags_WidthStretch);
127 TableSetupColumn(
"Priority", ImGuiTableColumnFlags_WidthStretch);
128 TableSetupColumn(
"Flip X", ImGuiTableColumnFlags_WidthStretch);
129 TableSetupColumn(
"Flip Y", ImGuiTableColumnFlags_WidthStretch);
149 if (ImGui::Checkbox(
"##XFlip", &flip_x)) {
154 if (ImGui::Checkbox(
"##YFlip", &flip_y)) {
170 if (ImGui::BeginChild(
gui::GetID(
"sheet_label"),
171 ImVec2(ImGui::GetContentRegionAvail().x, 0),
true,
172 ImGuiWindowFlags_NoDecoration)) {
173 for (
int i = 0; i < 8; i++) {
174 std::string sheet_label = absl::StrFormat(
"Sheet %d", i);
176 if (i % 2 == 0) ImGui::SameLine();
182 for (
int i = 0; i < 8; i++) {
194 if (ImGui::BeginChild(
gui::GetID(
"##SpritesList"),
195 ImVec2(ImGui::GetContentRegionAvail().x, 0),
true,
196 ImGuiWindowFlags_NoDecoration)) {
198 for (
const auto each_sprite_name : zelda3::kSpriteDefaultNames) {
201 zelda3::kSpriteDefaultNames[i].data());
202 if (ImGui::IsItemClicked()) {
215 if (ImGui::Button(
"Add Frame")) {
218 if (ImGui::Button(
"Remove Frame")) {
224 if (BeginTable(
"##CustomSpritesTable", 3,
225 ImGuiTableFlags_Resizable | ImGuiTableFlags_Borders |
226 ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable,
228 TableSetupColumn(
"Metadata", ImGuiTableColumnFlags_WidthFixed, 256);
229 TableSetupColumn(
"Canvas", ImGuiTableColumnFlags_WidthFixed, 256);
230 TableSetupColumn(
"TIlesheets", ImGuiTableColumnFlags_WidthFixed, 256);
251 if (ImGui::Button(
"Open ZSprite")) {
254 if (!file_path.empty()) {
264 Selectable(
"%s", custom_sprite.sprName.c_str());
265 if (ImGui::IsItemClicked()) {
276 Text(
"Sprite ID: %s", custom_sprite.property_sprid.Text.c_str());
277 Text(
"Sprite Name: %s", custom_sprite.property_sprname.Text.c_str());
278 Text(
"Sprite Palette: %s", custom_sprite.property_palette.Text.c_str());
ResourceLabelManager * resource_label()
static std::string ShowOpenFileDialog()
ShowOpenFileDialog opens a file dialog and returns the selected filepath.
ImVector< int > active_sprites_
void DrawAnimationFrames()
Draws the animation frames manager.
void DrawCurrentSheets()
Draws the current sheets.
void DrawSpriteCanvas()
Draws the sprite canvas.
absl::Status Update() override
void DrawSpritesList()
Draws the sprites list.
void Initialize() override
void DrawVanillaSpriteEditor()
uint8_t current_sheets_[8]
gui::Canvas graphics_sheet_canvas_
std::vector< zsprite::ZSprite > custom_sprites_
void DrawCustomSpritesMetadata()
gui::Canvas sprite_canvas_
absl::Status Load() override
Namespace for the ZSprite format from Zarby's ZSpriteMaker.
Editors are the view controllers for the application.
constexpr ImGuiTabBarFlags kSpriteTabBarFlags
bool InputHexWord(const char *label, uint16_t *data, float input_width, bool no_step)
ImGuiID GetID(const std::string &id)
bool InputHexByte(const char *label, uint8_t *data, float input_width, bool no_step)
std::string HexByte(uint8_t byte, HexStringParams params)
Main namespace for the application.
void SelectableLabelWithNameEdit(bool selected, const std::string &type, const std::string &key, const std::string &defaultValue)