#include <cstddef>
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <variant>
#include <vector>
#include "absl/strings/string_view.h"
#include "app/gfx/snes_tile.h"
#include "imgui/imgui.h"
Go to the source code of this file.
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namespace | yaze |
| Main namespace for the application.
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namespace | yaze::gui |
| Graphical User Interface (GUI) components for the application.
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bool | yaze::gui::InputHex (const char *label, uint64_t *data) |
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bool | yaze::gui::InputHex (const char *label, int *data, int num_digits, float input_width) |
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bool | yaze::gui::InputHexShort (const char *label, uint32_t *data) |
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bool | yaze::gui::InputHexWord (const char *label, uint16_t *data, float input_width, bool no_step) |
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bool | yaze::gui::InputHexWord (const char *label, int16_t *data, float input_width, bool no_step) |
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bool | yaze::gui::InputHexByte (const char *label, uint8_t *data, float input_width, bool no_step) |
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bool | yaze::gui::InputHexByte (const char *label, uint8_t *data, uint8_t max_value, float input_width, bool no_step) |
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bool | yaze::gui::ListBox (const char *label, int *current_item, const std::vector< std::string > &items, int height_in_items) |
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bool | yaze::gui::InputTileInfo (const char *label, gfx::TileInfo *tile_info) |
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void | yaze::gui::ItemLabel (absl::string_view title, ItemLabelFlags flags) |
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ImGuiID | yaze::gui::GetID (const std::string &id) |
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void | yaze::gui::AddTableColumn (Table &table, const std::string &label, GuiElement element) |
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void | yaze::gui::DrawTable (Table ¶ms) |
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◆ IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS |