yaze 0.2.0
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input.h File Reference
#include <cstddef>
#include <cstdint>
#include <functional>
#include <optional>
#include <string>
#include <vector>
#include "absl/strings/string_view.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
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Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::gui
 Graphical User Interface (GUI) components for the application.
 

Macros

#define IMGUI_DEFINE_MATH_OPERATORS
 

Typedefs

using yaze::app::gui::ItemLabelFlags
 

Functions

bool yaze::app::gui::InputHex (const char *label, uint64_t *data)
 
bool yaze::app::gui::InputHex (const char *label, int *data, int num_digits, float input_width)
 
bool yaze::app::gui::InputHexShort (const char *label, uint32_t *data)
 
bool yaze::app::gui::InputHexWord (const char *label, uint16_t *data, float input_width, bool no_step)
 
bool yaze::app::gui::InputHexWord (const char *label, int16_t *data, float input_width, bool no_step)
 
bool yaze::app::gui::InputHexByte (const char *label, uint8_t *data, float input_width, bool no_step)
 
bool yaze::app::gui::InputHexByte (const char *label, uint8_t *data, uint8_t max_value, float input_width, bool no_step)
 
bool yaze::app::gui::ListBox (const char *label, int *current_item, const std::vector< std::string > &items, int height_in_items)
 
void yaze::app::gui::ItemLabel (absl::string_view title, ItemLabelFlags flags)
 
ImGuiID yaze::app::gui::GetID (const std::string &id)
 
void yaze::app::gui::FileDialogPipeline (absl::string_view display_key, absl::string_view file_extensions, std::optional< absl::string_view > button_text, std::function< void()> callback)
 

Variables

constexpr ImVec2 yaze::app::gui::kDefaultModalSize = ImVec2(200, 0)
 
constexpr ImVec2 yaze::app::gui::kZeroPos = ImVec2(0, 0)
 

Macro Definition Documentation

◆ IMGUI_DEFINE_MATH_OPERATORS

#define IMGUI_DEFINE_MATH_OPERATORS

Definition at line 4 of file input.h.