Simulates the SNES VRAM for object rendering. More...
#include <object_renderer.h>
Public Attributes | |
std::array< uint8_t, 16 > | sheets = { 0 } |
std::vector< gfx::SnesPalette > | palettes |
Simulates the SNES VRAM for object rendering.
This structure holds the sheet IDs and palettes needed for rendering dungeon objects in Link to the Past.
Definition at line 21 of file object_renderer.h.
std::array<uint8_t, 16> yaze::zelda3::PseudoVram::sheets = { 0 } |
Definition at line 22 of file object_renderer.h.
std::vector<gfx::SnesPalette> yaze::zelda3::PseudoVram::palettes |
Definition at line 23 of file object_renderer.h.