yaze 0.2.2
Link to the Past ROM Editor
 
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yaze::zelda3::PseudoVram Struct Reference

Simulates the SNES VRAM for object rendering. More...

#include <object_renderer.h>

Public Attributes

std::array< uint8_t, 16 > sheets = { 0 }
 
std::vector< gfx::SnesPalettepalettes
 

Detailed Description

Simulates the SNES VRAM for object rendering.

This structure holds the sheet IDs and palettes needed for rendering dungeon objects in Link to the Past.

Definition at line 21 of file object_renderer.h.

Member Data Documentation

◆ sheets

std::array<uint8_t, 16> yaze::zelda3::PseudoVram::sheets = { 0 }

Definition at line 22 of file object_renderer.h.

◆ palettes

std::vector<gfx::SnesPalette> yaze::zelda3::PseudoVram::palettes

Definition at line 23 of file object_renderer.h.


The documentation for this struct was generated from the following file: