yaze 0.2.2
Link to the Past ROM Editor
 
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tile16_editor.h
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1#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
2#define YAZE_APP_EDITOR_TILE16EDITOR_H
3
4#include <array>
5#include <vector>
6
7#include "absl/status/status.h"
9#include "app/gfx/bitmap.h"
11#include "app/gfx/snes_tile.h"
12#include "app/gui/canvas.h"
13#include "app/gui/input.h"
14#include "app/rom.h"
16#include "imgui/imgui.h"
17#include "util/notify.h"
18
19namespace yaze {
20namespace editor {
21
26 public:
27 Tile16Editor(Rom *rom, gfx::Tilemap *tile16_blockset)
28 : rom_(rom), tile16_blockset_(tile16_blockset) {}
29 absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
30 const gfx::Bitmap &current_gfx_bmp,
31 std::array<uint8_t, 0x200> &all_tiles_types);
32
33 absl::Status Update();
34
35 void DrawTile16Editor();
36 absl::Status UpdateTile16Transfer();
37 absl::Status UpdateBlockset();
38
39 absl::Status DrawToCurrentTile16(ImVec2 pos);
40
41 absl::Status UpdateTile16Edit();
42
43 absl::Status UpdateTransferTileCanvas();
44
45 absl::Status LoadTile8();
46
47 absl::Status SetCurrentTile(int id);
48
49 // New methods for clipboard and scratch space
50 absl::Status CopyTile16ToClipboard(int tile_id);
51 absl::Status PasteTile16FromClipboard();
52 absl::Status SaveTile16ToScratchSpace(int slot);
53 absl::Status LoadTile16FromScratchSpace(int slot);
54 absl::Status ClearScratchSpace(int slot);
55
56 void set_rom(Rom *rom) { rom_ = rom; }
57 Rom *rom() const { return rom_; }
58
59 private:
60 Rom *rom_ = nullptr;
62 bool transfer_started_ = false;
64 bool x_flip = false;
65 bool y_flip = false;
66 bool priority_tile = false;
67
71 uint8_t current_palette_ = 0;
72
73 // Clipboard for Tile16 graphics
75 bool clipboard_has_data_ = false;
76
77 // Scratch space for Tile16 graphics (4 slots)
78 std::array<gfx::Bitmap, 4> scratch_space_;
79 std::array<bool, 4> scratch_space_used_ = {false, false, false, false};
80
83
84 std::array<uint8_t, 0x200> all_tiles_types_;
85
86 // Tile16 blockset for selecting the tile to edit
87 gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
90
91 // Canvas for editing the selected tile
92 gui::Canvas tile16_edit_canvas_{"Tile16EditCanvas", ImVec2(0x40, 0x40),
95
96 // Tile8 canvas to get the tile to drawing in the tile16_edit_canvas_
102
105
106 gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
107
109 std::vector<gfx::Bitmap> current_gfx_individual_;
110
113
114 absl::Status status_;
115
116 Rom *transfer_rom_ = nullptr;
118 std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
119 absl::Status transfer_status_;
120};
121
122} // namespace editor
123} // namespace yaze
124
125#endif // YAZE_APP_EDITOR_TILE16EDITOR_H
The Rom class is used to load, save, and modify Rom data.
Definition rom.h:58
Allows the user to view and edit in game palettes.
absl::Status SaveTile16ToScratchSpace(int slot)
Tile16Editor(Rom *rom, gfx::Tilemap *tile16_blockset)
util::NotifyValue< uint32_t > notify_tile16
absl::Status UpdateTransferTileCanvas()
gfx::Tilemap * tile16_blockset_
std::array< uint8_t, 0x200 > all_tiles_types_
absl::Status PasteTile16FromClipboard()
absl::Status LoadTile16FromScratchSpace(int slot)
absl::Status UpdateTile16Transfer()
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp, const gfx::Bitmap &current_gfx_bmp, std::array< uint8_t, 0x200 > &all_tiles_types)
absl::Status SetCurrentTile(int id)
std::array< gfx::Bitmap, 4 > scratch_space_
absl::Status DrawToCurrentTile16(ImVec2 pos)
zelda3::Overworld transfer_overworld_
std::vector< gfx::Bitmap > current_gfx_individual_
absl::Status CopyTile16ToClipboard(int tile_id)
std::array< gfx::Bitmap, kNumGfxSheets > transfer_gfx_
absl::Status ClearScratchSpace(int slot)
std::array< bool, 4 > scratch_space_used_
util::NotifyValue< uint8_t > notify_palette
Represents a bitmap image.
Definition bitmap.h:59
Shared graphical context across editors.
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Represents a canvas for drawing and manipulating graphics.
Definition canvas.h:37
A class to manage a value that can be modified and notify when it changes.
Definition notify.h:13
Represents the full Overworld data, light and dark world.
Definition overworld.h:111
Editors are the view controllers for the application.
constexpr int kTilesheetHeight
Definition snes_tile.h:17
constexpr int kTilesheetWidth
Definition snes_tile.h:16
Main namespace for the application.
Definition controller.cc:12