yaze 0.2.2
Link to the Past ROM Editor
 
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palette_editor.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
2#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
3
4#include <deque>
5#include <string>
6#include <vector>
7
8#include "absl/status/status.h"
10#include "app/editor/editor.h"
12#include "app/gfx/snes_color.h"
13#include "app/rom.h"
14#include "imgui/imgui.h"
15
16namespace yaze {
17namespace editor {
18
27
29 public:
30 void RecordChange(const std::string& group_name, size_t palette_index,
31 size_t color_index, const gfx::SnesColor& original_color,
32 const gfx::SnesColor& new_color) {
33 if (recent_changes_.size() >= kMaxHistorySize) {
34 recent_changes_.pop_front();
35 }
36
37 recent_changes_.push_back(
38 {group_name, palette_index, color_index, original_color, new_color});
39 }
40
41 gfx::SnesColor RestoreOriginalColor(const std::string& group_name,
42 size_t palette_index,
43 size_t color_index) const {
44 for (const auto& change : recent_changes_) {
45 if (change.group_name == group_name &&
46 change.palette_index == palette_index &&
47 change.color_index == color_index) {
48 return change.original_color;
49 }
50 }
51 return gfx::SnesColor();
52 }
53
54 auto size() const { return recent_changes_.size(); }
55
57 return recent_changes_[index].new_color;
58 }
60 return recent_changes_[index].original_color;
61 }
62
63 const std::deque<PaletteChange>& GetRecentChanges() const {
64 return recent_changes_;
65 }
66
67 private:
68 std::deque<PaletteChange> recent_changes_;
69 static const size_t kMaxHistorySize = 50;
70};
71} // namespace palette_internal
72
73absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded);
74
79class PaletteEditor : public SharedRom, public Editor {
80 public:
85
86 absl::Status Update() override;
87
88 absl::Status Cut() override { return absl::OkStatus(); }
89 absl::Status Copy() override { return absl::OkStatus(); }
90 absl::Status Paste() override { return absl::OkStatus(); }
91 absl::Status Undo() override { return absl::OkStatus(); }
92 absl::Status Redo() override { return absl::OkStatus(); }
93 absl::Status Find() override { return absl::OkStatus(); }
94
96
97 absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
98 absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
99 const gfx::SnesPalette& originalPalette);
100 absl::Status DrawPaletteGroup(int category, bool right_side = false);
101
102 void DrawCustomPalette();
103
104 void DrawModifiedColors();
105
106 private:
107 absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
108
109 absl::Status status_;
111
113
114 std::vector<gfx::SnesColor> custom_palette_;
115
116 ImVec4 saved_palette_[256] = {};
117
119};
120
121} // namespace editor
122} // namespace yaze
123
124#endif
SharedRom()=default
EditorType type_
Definition editor.h:68
Manage graphics group configurations in a Rom.
absl::Status DrawPaletteGroup(int category, bool right_side=false)
absl::Status ResetColorToOriginal(gfx::SnesPalette &palette, int index, const gfx::SnesPalette &originalPalette)
std::vector< gfx::SnesColor > custom_palette_
absl::Status Find() override
absl::Status Update() override
absl::Status Undo() override
absl::Status Copy() override
absl::Status HandleColorPopup(gfx::SnesPalette &palette, int i, int j, int n)
palette_internal::PaletteEditorHistory history_
absl::Status Paste() override
absl::Status Cut() override
absl::Status Redo() override
absl::Status EditColorInPalette(gfx::SnesPalette &palette, int index)
gfx::SnesColor RestoreOriginalColor(const std::string &group_name, size_t palette_index, size_t color_index) const
void RecordChange(const std::string &group_name, size_t palette_index, size_t color_index, const gfx::SnesColor &original_color, const gfx::SnesColor &new_color)
const std::deque< PaletteChange > & GetRecentChanges() const
SNES Color container.
Definition snes_color.h:38
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Editors are the view controllers for the application.
absl::Status DisplayPalette(gfx::SnesPalette &palette, bool loaded)
Main namespace for the application.
Definition controller.cc:18