yaze 0.2.2
Link to the Past ROM Editor
 
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palette_editor.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H
2#define YAZE_APP_EDITOR_PALETTE_EDITOR_H
3
4#include <deque>
5#include <string>
6#include <vector>
7
8#include "absl/status/status.h"
9#include "app/editor/editor.h"
11#include "app/gfx/snes_color.h"
13#include "app/rom.h"
14#include "imgui/imgui.h"
15
16namespace yaze {
17namespace editor {
18
20
28
30 public:
31 void RecordChange(const std::string& group_name, size_t palette_index,
32 size_t color_index, const gfx::SnesColor& original_color,
33 const gfx::SnesColor& new_color) {
34 if (recent_changes_.size() >= kMaxHistorySize) {
35 recent_changes_.pop_front();
36 }
37
38 recent_changes_.push_back(
39 {group_name, palette_index, color_index, original_color, new_color});
40 }
41
42 gfx::SnesColor RestoreOriginalColor(const std::string& group_name,
43 size_t palette_index,
44 size_t color_index) const {
45 for (const auto& change : recent_changes_) {
46 if (change.group_name == group_name &&
47 change.palette_index == palette_index &&
48 change.color_index == color_index) {
49 return change.original_color;
50 }
51 }
52 return gfx::SnesColor();
53 }
54
55 auto size() const { return recent_changes_.size(); }
56
58 return recent_changes_[index].new_color;
59 }
61 return recent_changes_[index].original_color;
62 }
63
64 const std::deque<PaletteChange>& GetRecentChanges() const {
65 return recent_changes_;
66 }
67
68 private:
69 std::deque<PaletteChange> recent_changes_;
70 static const size_t kMaxHistorySize = 50;
71};
72} // namespace palette_internal
73
74absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded);
75
80class PaletteEditor : public SharedRom, public Editor {
81 public:
86
87 void Initialize() override;
88 absl::Status Load() override;
89 absl::Status Update() override;
90 absl::Status Cut() override { return absl::OkStatus(); }
91 absl::Status Copy() override { return absl::OkStatus(); }
92 absl::Status Paste() override { return absl::OkStatus(); }
93 absl::Status Undo() override { return absl::OkStatus(); }
94 absl::Status Redo() override { return absl::OkStatus(); }
95 absl::Status Find() override { return absl::OkStatus(); }
96 absl::Status Save() override { return absl::UnimplementedError("Save"); }
97
99
100 absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
101 absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
102 const gfx::SnesPalette& originalPalette);
103 absl::Status DrawPaletteGroup(int category, bool right_side = false);
104
105 void DrawCustomPalette();
106
107 void DrawModifiedColors();
108
109 private:
110 absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
111
112 absl::Status status_;
114
116
117 std::vector<gfx::SnesColor> custom_palette_;
118
119 ImVec4 saved_palette_[256] = {};
120
122};
123
124} // namespace editor
125} // namespace yaze
126
127#endif
SharedRom()=default
EditorType type_
Definition editor.h:88
Manage graphics group configurations in a Rom.
absl::Status DrawPaletteGroup(int category, bool right_side=false)
absl::Status ResetColorToOriginal(gfx::SnesPalette &palette, int index, const gfx::SnesPalette &originalPalette)
std::vector< gfx::SnesColor > custom_palette_
absl::Status Find() override
absl::Status Update() override
absl::Status Undo() override
absl::Status Copy() override
absl::Status HandleColorPopup(gfx::SnesPalette &palette, int i, int j, int n)
palette_internal::PaletteEditorHistory history_
absl::Status Save() override
absl::Status Paste() override
absl::Status Load() override
absl::Status Cut() override
absl::Status Redo() override
absl::Status EditColorInPalette(gfx::SnesPalette &palette, int index)
gfx::SnesColor RestoreOriginalColor(const std::string &group_name, size_t palette_index, size_t color_index) const
void RecordChange(const std::string &group_name, size_t palette_index, size_t color_index, const gfx::SnesColor &original_color, const gfx::SnesColor &new_color)
const std::deque< PaletteChange > & GetRecentChanges() const
SNES Color container.
Definition snes_color.h:38
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Editors are the view controllers for the application.
absl::Status DisplayPalette(gfx::SnesPalette &palette, bool loaded)
Main namespace for the application.
Definition controller.cc:18