#include <deque>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_color.h"
#include "app/rom.h"
#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
struct | yaze::app::editor::palette_internal::PaletteChange |
class | yaze::app::editor::palette_internal::PaletteEditorHistory |
class | yaze::app::editor::PaletteEditor |
Allows the user to view and edit in game palettes. More... | |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::editor |
Editors are the view controllers for the application. | |
namespace | yaze::app::editor::palette_internal |
Functions | |
absl::Status | yaze::app::editor::DisplayPalette (gfx::SnesPalette &palette, bool loaded) |