yaze 0.2.0
Link to the Past ROM Editor
 
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graphics_editor.h
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1#ifndef YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
2#define YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
3
4#include "ImGuiFileDialog/ImGuiFileDialog.h"
5#include "absl/status/status.h"
6#include "absl/status/statusor.h"
9#include "app/gfx/bitmap.h"
10#include "app/gfx/snes_tile.h"
12#include "app/gui/canvas.h"
13#include "app/gui/input.h"
14#include "app/rom.h"
16#include "imgui/imgui.h"
17#include "imgui/misc/cpp/imgui_stdlib.h"
18#include "imgui_memory_editor.h"
19
20namespace yaze {
21namespace app {
22namespace editor {
23
24// "99973","A3D80",
25
26const std::string kSuperDonkeyTiles[] = {
27 "97C05", "98219", "9871E", "98C00", "99084", "995AF", "99DE0", "9A27E",
28 "9A741", "9AC31", "9B07E", "9B55C", "9B963", "9BB99", "9C009", "9C4B4",
29 "9C92B", "9CDD6", "9D2C2", "9E037", "9E527", "9EA56", "9EF65", "9FCD1",
30 "A0193", "A059E", "A0B17", "A0FB6", "A14A5", "A1988", "A1E66", "A232B",
31 "A27F0", "A2B6E", "A302C", "A3453", "A38CA", "A42BB", "A470C", "A4BA9",
32 "A5089", "A5385", "A5742", "A5BCC", "A6017", "A6361", "A66F8"};
33
34const std::string kSuperDonkeySprites[] = {
35 "A8E5D", "A9435", "A9934", "A9D83", "AA2F1", "AA6D4", "AABE4", "AB127",
36 "AB65A", "ABBDD", "AC38D", "AC797", "ACCC8", "AD0AE", "AD245", "AD554",
37 "ADAAC", "ADECC", "AE453", "AE9D2", "AEF40", "AF3C9", "AF92E", "AFE9D",
38 "B03D2", "B09AC", "B0F0C", "B1430", "B1859", "B1E01", "B229A", "B2854",
39 "B2D27", "B31D7", "B3B58", "B40B5", "B45A5", "B4D64", "B5031", "B555F",
40 "B5F30", "B6858", "B70DD", "B7526", "B79EC", "B7C83", "B80F7", "B85CC",
41 "B8A3F", "B8F97", "B94F2", "B9A20", "B9E9A", "BA3A2", "BA8F6", "BACDC",
42 "BB1F9", "BB781", "BBCCA", "BC26D", "BC7D4", "BCBB0", "BD082", "BD5FC",
43 "BE115", "BE5C2", "BEB63", "BF0CB", "BF607", "BFA55", "BFD71", "C017D",
44 "C0567", "C0981", "C0BA7", "C116D", "C166A", "C1FE0", "C24CE", "C2B19"};
45
60class GraphicsEditor : public SharedRom, public Editor {
61 public:
63
64 absl::Status Update() override;
65
66 absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
67 absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
68 absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
69 absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
70 absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
71 absl::Status Find() override { return absl::UnimplementedError("Find"); }
72
73 private:
74 enum class GfxEditMode {
75 kSelect,
76 kPencil,
77 kFill,
78 };
79
80 // Graphics Editor Tab
81 absl::Status UpdateGfxEdit();
82 absl::Status UpdateGfxSheetList();
83 absl::Status UpdateGfxTabView();
84 absl::Status UpdatePaletteColumn();
85 void DrawGfxEditToolset();
86
87 // Link Graphics Edit Tab
88 absl::Status UpdateLinkGfxView();
89
90 // Prototype Graphics Viewer
91 absl::Status UpdateScadView();
92
93 // Import Functions
94 absl::Status DrawCgxImport();
95 absl::Status DrawScrImport();
96 absl::Status DrawFileImport();
97 absl::Status DrawObjImport();
98 absl::Status DrawTilemapImport();
99
100 // Other Functions
101 absl::Status DrawToolset();
102 absl::Status DrawPaletteControls();
103 absl::Status DrawClipboardImport();
104 absl::Status DrawExperimentalFeatures();
105 absl::Status DrawMemoryEditor();
106
107 absl::Status DecompressImportData(int size);
108 absl::Status DecompressSuperDonkey();
109
110 // Member Variables
112 uint16_t current_sheet_ = 0;
113 uint8_t tile_size_ = 0x01;
114 std::set<uint16_t> open_sheets_;
115 std::set<uint16_t> child_window_sheets_;
116 std::stack<uint16_t> release_queue_;
121 float sheet_scale_ = 2.0f;
122 float current_scale_ = 4.0f;
123
124 // Prototype Graphics Viewer
126 uint64_t current_offset_ = 0;
127 uint64_t current_size_ = 0;
131
133 uint64_t bin_size_ = 0;
134 uint64_t clipboard_offset_ = 0;
135 uint64_t clipboard_size_ = 0;
136
137 bool refresh_graphics_ = false;
139 bool gfx_loaded_ = false;
140 bool is_open_ = false;
141 bool super_donkey_ = false;
142 bool col_file_ = false;
143 bool cgx_loaded_ = false;
144 bool scr_loaded_ = false;
145 bool obj_loaded_ = false;
146 bool tilemap_loaded_ = false;
147
148 char file_path_[256] = "";
149 char col_file_path_[256] = "";
150 char col_file_name_[256] = "";
151 char cgx_file_path_[256] = "";
152 char cgx_file_name_[256] = "";
153 char scr_file_path_[256] = "";
154 char scr_file_name_[256] = "";
155 char obj_file_path_[256] = "";
156 char tilemap_file_path_[256] = "";
157 char tilemap_file_name_[256] = "";
158
160
162
166 MemoryEditor cgx_memory_editor_;
167 MemoryEditor col_memory_editor_;
169 std::vector<uint8_t> import_data_;
170 std::vector<uint8_t> graphics_buffer_;
171 std::vector<uint8_t> decoded_cgx_;
172 std::vector<uint8_t> cgx_data_;
173 std::vector<uint8_t> extra_cgx_data_;
174 std::vector<SDL_Color> decoded_col_;
175 std::vector<uint8_t> scr_data_;
176 std::vector<uint8_t> decoded_scr_data_;
181 std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
182
191 gui::Canvas current_sheet_canvas_{"CurrentSheetCanvas", ImVec2(0x80, 0x20),
197 absl::Status status_;
198};
199
200} // namespace editor
201} // namespace app
202} // namespace yaze
203
204#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H
The Rom class is used to load, save, and modify Rom data.
Definition rom.h:145
A class to hold a shared pointer to a Rom object.
Definition rom.h:585
Interface for editor classes.
Definition editor.h:39
Allows the user to edit graphics sheets from the game or view prototype graphics.
absl::Status DecompressImportData(int size)
std::set< uint16_t > child_window_sheets_
std::array< gfx::Bitmap, kNumGfxSheets > gfx_sheets_
std::vector< uint8_t > graphics_buffer_
gui::GfxSheetAssetBrowser asset_browser_
std::vector< SDL_Color > decoded_col_
std::vector< uint8_t > extra_cgx_data_
std::vector< uint8_t > decoded_scr_data_
std::vector< uint8_t > decoded_cgx_
std::vector< uint8_t > import_data_
absl::Status Paste() override
std::stack< uint16_t > release_queue_
zelda3::overworld::Overworld overworld_
Allows the user to view and edit in game palettes.
Represents a bitmap image.
Definition bitmap.h:70
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Represents a canvas for drawing and manipulating graphics.
Definition canvas.h:36
Represents the full Overworld data, light and dark world.
Definition overworld.h:447
const std::string kSuperDonkeyTiles[]
const std::string kSuperDonkeySprites[]
constexpr int kTilesheetWidth
Definition snes_tile.h:14
constexpr int kTilesheetHeight
Definition snes_tile.h:15
Definition common.cc:21
Represents a group of palettes.