#include <stack>
#include "absl/status/status.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/modules/asset_browser.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
Go to the source code of this file.
Classes | |
class | yaze::app::editor::GraphicsEditor |
Allows the user to edit graphics sheets from the game or view prototype graphics. More... | |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::editor |
Editors are the view controllers for the application. | |
Variables | |
const std::string | yaze::app::editor::kSuperDonkeyTiles [] |
const std::string | yaze::app::editor::kSuperDonkeySprites [] |