yaze 0.2.0
Link to the Past ROM Editor
 
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graphics_editor.h File Reference
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/modules/asset_browser.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
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Classes

class  yaze::app::editor::GraphicsEditor
 Allows the user to edit graphics sheets from the game or view prototype graphics. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::editor
 Editors are the view controllers for the application.
 

Variables

const std::string yaze::app::editor::kSuperDonkeyTiles []
 
const std::string yaze::app::editor::kSuperDonkeySprites []