#include <memory>
#include <vector>
#include <unordered_map>
#include <functional>
#include <optional>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/window.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_object.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/sprite/sprite.h"
#include "dungeon_object_editor.h"
Go to the source code of this file.
Classes | |
class | yaze::zelda3::DungeonEditorSystem |
Comprehensive dungeon editing system. More... | |
struct | yaze::zelda3::DungeonEditorSystem::EditorState |
struct | yaze::zelda3::DungeonEditorSystem::SpriteData |
struct | yaze::zelda3::DungeonEditorSystem::ItemData |
struct | yaze::zelda3::DungeonEditorSystem::EntranceData |
struct | yaze::zelda3::DungeonEditorSystem::DoorData |
struct | yaze::zelda3::DungeonEditorSystem::ChestData |
struct | yaze::zelda3::DungeonEditorSystem::RoomProperties |
struct | yaze::zelda3::DungeonEditorSystem::DungeonSettings |
struct | yaze::zelda3::DungeonEditorSystem::UndoPoint |
struct | yaze::zelda3::SpriteTypes::SpriteInfo |
Get sprite information by ID. More... | |
struct | yaze::zelda3::ItemTypes::ItemInfo |
Get item information by ID. More... | |
struct | yaze::zelda3::EntranceTypes::EntranceInfo |
Get entrance information by ID. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::zelda3::SpriteTypes |
Sprite type utilities. | |
namespace | yaze::zelda3::ItemTypes |
Item type utilities. | |
namespace | yaze::zelda3::EntranceTypes |
Entrance type utilities. | |