#include <memory>#include <vector>#include <unordered_map>#include <functional>#include <optional>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/platform/window.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/rom.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/dungeon/room.h"#include "zelda3/sprite/sprite.h"#include "dungeon_object_editor.h"Go to the source code of this file.
Classes | |
| class | yaze::zelda3::DungeonEditorSystem |
| Comprehensive dungeon editing system. More... | |
| struct | yaze::zelda3::DungeonEditorSystem::EditorState |
| struct | yaze::zelda3::DungeonEditorSystem::SpriteData |
| struct | yaze::zelda3::DungeonEditorSystem::ItemData |
| struct | yaze::zelda3::DungeonEditorSystem::EntranceData |
| struct | yaze::zelda3::DungeonEditorSystem::DoorData |
| struct | yaze::zelda3::DungeonEditorSystem::ChestData |
| struct | yaze::zelda3::DungeonEditorSystem::RoomProperties |
| struct | yaze::zelda3::DungeonEditorSystem::DungeonSettings |
| struct | yaze::zelda3::DungeonEditorSystem::UndoPoint |
| struct | yaze::zelda3::SpriteTypes::SpriteInfo |
| Get sprite information by ID. More... | |
| struct | yaze::zelda3::ItemTypes::ItemInfo |
| Get item information by ID. More... | |
| struct | yaze::zelda3::EntranceTypes::EntranceInfo |
| Get entrance information by ID. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::SpriteTypes |
| Sprite type utilities. | |
| namespace | yaze::zelda3::ItemTypes |
| Item type utilities. | |
| namespace | yaze::zelda3::EntranceTypes |
| Entrance type utilities. | |