yaze 0.3.2
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yaze::zelda3::DungeonEditorSystem::DoorData Struct Reference

#include <dungeon_editor_system.h>

Public Attributes

int door_id
 
std::string name
 
int room_id
 
int x
 
int y
 
int direction
 
int target_room_id
 
int target_x
 
int target_y
 
bool requires_key = false
 
int key_type = 0
 
bool is_locked = false
 
std::unordered_map< std::string, std::string > properties
 

Detailed Description

Definition at line 129 of file dungeon_editor_system.h.

Member Data Documentation

◆ door_id

int yaze::zelda3::DungeonEditorSystem::DoorData::door_id

◆ name

std::string yaze::zelda3::DungeonEditorSystem::DoorData::name

Definition at line 131 of file dungeon_editor_system.h.

Referenced by yaze::zelda3::TEST_F().

◆ room_id

int yaze::zelda3::DungeonEditorSystem::DoorData::room_id

◆ x

int yaze::zelda3::DungeonEditorSystem::DoorData::x

◆ y

int yaze::zelda3::DungeonEditorSystem::DoorData::y

◆ direction

int yaze::zelda3::DungeonEditorSystem::DoorData::direction

◆ target_room_id

int yaze::zelda3::DungeonEditorSystem::DoorData::target_room_id

◆ target_x

int yaze::zelda3::DungeonEditorSystem::DoorData::target_x

◆ target_y

int yaze::zelda3::DungeonEditorSystem::DoorData::target_y

◆ requires_key

bool yaze::zelda3::DungeonEditorSystem::DoorData::requires_key = false

◆ key_type

int yaze::zelda3::DungeonEditorSystem::DoorData::key_type = 0

◆ is_locked

bool yaze::zelda3::DungeonEditorSystem::DoorData::is_locked = false

◆ properties

std::unordered_map<std::string, std::string> yaze::zelda3::DungeonEditorSystem::DoorData::properties

Definition at line 140 of file dungeon_editor_system.h.


The documentation for this struct was generated from the following file: