#include <dungeon_editor_system.h>
Public Attributes | |
int | chest_id |
int | room_id |
int | x |
int | y |
bool | is_big_chest = false |
int | item_id |
int | item_quantity = 1 |
bool | is_opened = false |
std::unordered_map< std::string, std::string > | properties |
Definition at line 144 of file dungeon_editor_system.h.
int yaze::zelda3::DungeonEditorSystem::ChestData::chest_id |
Definition at line 145 of file dungeon_editor_system.h.
int yaze::zelda3::DungeonEditorSystem::ChestData::room_id |
Definition at line 146 of file dungeon_editor_system.h.
int yaze::zelda3::DungeonEditorSystem::ChestData::x |
Definition at line 147 of file dungeon_editor_system.h.
int yaze::zelda3::DungeonEditorSystem::ChestData::y |
Definition at line 147 of file dungeon_editor_system.h.
bool yaze::zelda3::DungeonEditorSystem::ChestData::is_big_chest = false |
Definition at line 148 of file dungeon_editor_system.h.
int yaze::zelda3::DungeonEditorSystem::ChestData::item_id |
Definition at line 149 of file dungeon_editor_system.h.
int yaze::zelda3::DungeonEditorSystem::ChestData::item_quantity = 1 |
Definition at line 150 of file dungeon_editor_system.h.
bool yaze::zelda3::DungeonEditorSystem::ChestData::is_opened = false |
Definition at line 151 of file dungeon_editor_system.h.
std::unordered_map<std::string, std::string> yaze::zelda3::DungeonEditorSystem::ChestData::properties |
Definition at line 152 of file dungeon_editor_system.h.