yaze 0.3.2
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yaze::zelda3::DungeonEditorSystem::RoomProperties Struct Reference

#include <dungeon_editor_system.h>

Public Attributes

int room_id
 
std::string name
 
std::string description
 
int dungeon_id
 
int floor_level
 
bool is_boss_room = false
 
bool is_save_room = false
 
bool is_shop_room = false
 
int music_id = 0
 
int ambient_sound_id = 0
 
std::unordered_map< std::string, std::string > custom_properties
 

Detailed Description

Definition at line 230 of file dungeon_editor_system.h.

Member Data Documentation

◆ room_id

int yaze::zelda3::DungeonEditorSystem::RoomProperties::room_id

◆ name

std::string yaze::zelda3::DungeonEditorSystem::RoomProperties::name

◆ description

std::string yaze::zelda3::DungeonEditorSystem::RoomProperties::description

◆ dungeon_id

int yaze::zelda3::DungeonEditorSystem::RoomProperties::dungeon_id

◆ floor_level

int yaze::zelda3::DungeonEditorSystem::RoomProperties::floor_level

◆ is_boss_room

bool yaze::zelda3::DungeonEditorSystem::RoomProperties::is_boss_room = false

◆ is_save_room

bool yaze::zelda3::DungeonEditorSystem::RoomProperties::is_save_room = false

◆ is_shop_room

bool yaze::zelda3::DungeonEditorSystem::RoomProperties::is_shop_room = false

◆ music_id

int yaze::zelda3::DungeonEditorSystem::RoomProperties::music_id = 0

◆ ambient_sound_id

int yaze::zelda3::DungeonEditorSystem::RoomProperties::ambient_sound_id = 0

◆ custom_properties

std::unordered_map<std::string, std::string> yaze::zelda3::DungeonEditorSystem::RoomProperties::custom_properties

Definition at line 241 of file dungeon_editor_system.h.


The documentation for this struct was generated from the following file: