10 std::span<const size_t> selected_indices) {
12 selected_indices.begin(), selected_indices.end(), [&](
size_t index) {
13 return index < objects.size() &&
14 zelda3::IsRoomObjectSizeEditable(objects[index].id_);
24 ImGuiStyleVar_FramePadding,
25 ImVec2(ImGui::GetStyle().FramePadding.x,
26 std::max(5.0f, ImGui::GetStyle().FramePadding.y + 1.0f)));
27 return ImGui::CollapsingHeader(
28 label, default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0);