yaze 0.3.2
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dungeon_workbench_inspector_helpers.h File Reference
#include <cstddef>
#include <span>
#include "imgui/imgui.h"
#include "zelda3/dungeon/room_object.h"
Include dependency graph for dungeon_workbench_inspector_helpers.h:
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Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::workbench
 

Functions

bool yaze::editor::workbench::HasEditableRoomObjectSize (std::span< const zelda3::RoomObject > objects, std::span< const size_t > selected_indices)
 
void yaze::editor::workbench::DrawInspectorSectionHeader (const char *label)
 
bool yaze::editor::workbench::BeginInspectorSection (const char *label, bool default_open)
 
bool yaze::editor::workbench::DrawActionButton (const char *label, const ImVec2 &size)