1#ifndef YAZE_APP_EDITOR_DUNGEON_WORKSPACE_DUNGEON_WORKBENCH_INSPECTOR_HELPERS_H
2#define YAZE_APP_EDITOR_DUNGEON_WORKSPACE_DUNGEON_WORKBENCH_INSPECTOR_HELPERS_H
7#include "imgui/imgui.h"
13 std::span<const size_t> selected_indices);
bool BeginInspectorSection(const char *label, bool default_open)
bool DrawActionButton(const char *label, const ImVec2 &size)
bool HasEditableRoomObjectSize(std::span< const zelda3::RoomObject > objects, std::span< const size_t > selected_indices)
void DrawInspectorSectionHeader(const char *label)