#include <array>#include <cstdint>#include <functional>#include <map>#include <memory>#include <string>#include "app/editor/editor.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "rom/rom.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/game_data.h"#include "imgui/imgui.h"#include "zelda3/dungeon/dungeon_editor_system.h"#include "zelda3/dungeon/dungeon_object_editor.h"#include "zelda3/dungeon/dungeon_object_registry.h"#include "app/editor/dungeon/panels/minecart_track_editor_panel.h"
Go to the source code of this file.
Classes | |
| class | yaze::editor::DungeonObjectSelector |
| Handles object selection, preview, and editing UI. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |