yaze 0.3.2
Link to the Past ROM Editor
 
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Todo List
Member yaze::agent::EmulatorServiceImpl::AddWatchpoint (grpc::ServerContext *context, const WatchpointRequest *request, WatchpointResponse *response) override
Integrate WatchpointManager into Emulator class
Member yaze::agent::EmulatorServiceImpl::GetDebugStatus (grpc::ServerContext *context, const Empty *request, DebugStatusResponse *response) override
When WatchpointManager is integrated
Member yaze::agent::EmulatorServiceImpl::GetDisassembly (grpc::ServerContext *context, const DisassemblyRequest *request, DisassemblyResponse *response) override

Use proper 65816 disassembler to get instruction details

Enhance DisassemblyViewer with GetInstructionsInRange() method

Member yaze::agent::EmulatorServiceImpl::GetExecutionTrace (grpc::ServerContext *context, const TraceRequest *request, TraceResponse *response) override
Implement execution trace (requires trace buffer in CPU)
Member yaze::agent::EmulatorServiceImpl::GetSymbolAt (grpc::ServerContext *context, const AddressRequest *request, SymbolLookupResponse *response) override
Implement reverse symbol lookup
Member yaze::agent::EmulatorServiceImpl::LoadSymbols (grpc::ServerContext *context, const SymbolFileRequest *request, CommandResponse *response) override
Implement symbol file loading
Member yaze::agent::EmulatorServiceImpl::ResolveSymbol (grpc::ServerContext *context, const SymbolLookupRequest *request, SymbolLookupResponse *response) override
Implement symbol resolution
Member yaze::agent::EmulatorServiceImpl::StepOut (grpc::ServerContext *context, const Empty *request, StepResponse *response) override
Implement step-out (run until RTS/RTL)
Member yaze::agent::EmulatorServiceImpl::StepOver (grpc::ServerContext *context, const Empty *request, StepResponse *response) override
Implement step-over (step, but skip over JSR/JSL calls)
Member yaze::cli::agent::HandleDiffCommand (Rom &rom, const std::vector< std::string > &args)
Use new CommandHandler system for RomDiff
Member yaze::cli::agent::TUICommandHandler::PromptUser (const std::string &)
Implement interactive prompting in TUI
{tui.cc} Member yaze::cli::anonymous_namespace{tui.cc}::ApplyAsarPatchComponent (ftxui::ScreenInteractive &screen)
Use new CommandHandler system for AsarPatch
{tui.cc} Member yaze::cli::anonymous_namespace{tui.cc}::LoadRomComponent (ftxui::ScreenInteractive &screen)
Implement file dialog
Member yaze::cli::AutocompleteEngine::RegisterParameter (const std::string &param, const std::string &desc, const std::vector< std::string > &values={})
Store parameter definitions
Member yaze::cli::CommandRegistry::ExportFunctionSchemas () const
Generate JSON function schemas from metadata
Member yaze::cli::HandleGfxExportLegacy (const std::vector< std::string > &arg_vec)

Implement GfxExportCommandHandler

Convert the 8bpp data to the correct SNES bpp format.

Member yaze::cli::HandleGfxImportLegacy (const std::vector< std::string > &arg_vec)

Convert the 8bpp data to the correct SNES bpp format before writing.

Implement saving the modified graphics sheet back to the ROM.

Implement GfxImportCommandHandler

Member yaze::cli::HandleOverworldDescribeMapLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldDescribeMapCommandHandler
Member yaze::cli::HandleOverworldFindTileLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldFindTileCommandHandler
Member yaze::cli::HandleOverworldGetTileLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldGetTileCommandHandler
Member yaze::cli::HandleOverworldGetVisibleRegionLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldGetVisibleRegionCommandHandler
Member yaze::cli::HandleOverworldListWarpsLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldListWarpsCommandHandler
Member yaze::cli::HandleOverworldScrollToLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldScrollToCommandHandler
Member yaze::cli::HandleOverworldSelectRectLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldSelectRectCommandHandler
Member yaze::cli::HandleOverworldSetTileLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldSetTileCommandHandler
Member yaze::cli::HandleOverworldSetZoomLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldSetZoomCommandHandler
Member yaze::cli::HandlePaletteImportLegacy (const std::vector< std::string > &arg_vec)
Implement saving the modified palette back to the ROM.
Member yaze::cli::HandlePaletteTUI (ftxui::ScreenInteractive &screen)
Implement palette editor TUI
Member yaze::cli::handlers::DungeonGetRoomTilesCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement tile data retrieval from room
Member yaze::cli::handlers::DungeonListObjectsCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement object listing from room data
Member yaze::cli::handlers::DungeonListSpritesCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement sprite listing from room data
Member yaze::cli::handlers::DungeonSetRoomPropertyCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement property setting
Member yaze::cli::handlers::PaletteAnalyzeCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement actual palette analysis
Member yaze::cli::handlers::PaletteGetColorsCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement actual palette color retrieval
Member yaze::cli::handlers::PaletteSetColorCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement actual palette color setting
Member yaze::cli::handlers::ProjectBuildCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement ASM patching functionality
Member yaze::cli::PaletteEditorComponent::Render () override

Implement saving the modified palette to the ROM

This needs to be handled by the main TUI loop

Member yaze::cli::PolicyEvaluator::EvaluateForbiddenRanges (absl::string_view proposal_id, PolicyResult *result)
Implement forbidden range checking
Member yaze::cli::PolicyEvaluator::EvaluateTestRequirements (absl::string_view proposal_id, PolicyResult *result)
Implement test requirement evaluation
Member yaze::core::AsarWrapper::ApplyPatch (const std::string &patch_path, std::vector< uint8_t > &rom_data, const std::vector< std::string > &include_paths={})
Implement CRC32 calculation
Member yaze::core::ShutdownWindow (Window &window)
BAD FIX, SLOW SHUTDOWN TAKES TOO LONG NOW
Member yaze::editor::AgentChatHistoryPopup::ExportHistory ()
Implement export functionality
Member yaze::editor::AgentChatWidget::RenderRomSyncPanel ()
Send via network coordinator
Member yaze::editor::AgentChatWidget::RenderSnapshotPreviewPanel ()

Load and display image thumbnail

Share snapshot via network coordinator

Member yaze::editor::AgentChatWidget::SetLastPlanSummary (const std::string &summary)
Implement plan summary storage and display
Member yaze::editor::AgentEditor::DrawDashboard ()

Open file dialog for export

Open file dialog for import

Member yaze::editor::AgentEditor::DrawNewPromptCreator ()
Actually save the file
{welcome_screen.cc} Member yaze::editor::anonymous_namespace{welcome_screen.cc}::GetThemedColor (const char *color_name, const ImVec4 &fallback)
Fix this
Member yaze::editor::AssemblyEditor::DrawEditMenu ()
Implement this.
Member yaze::editor::AssemblyEditor::DrawFileMenu ()
Implement this
Member yaze::editor::CommandPalette::LoadHistory (const std::string &filepath)
Implement JSON deserialization of command history
Member yaze::editor::CommandPalette::SaveHistory (const std::string &filepath)
Implement JSON serialization of command history
Member yaze::editor::DrawItemEditorPopup (zelda3::OverworldItem &item)
Implement deleting OverworldItem objects, currently only hides them
Member yaze::editor::DungeonCanvasViewer::DrawDungeonCanvas (int room_id)
Show object palette/selector
Member yaze::editor::DungeonCanvasViewer::LoadAndRenderRoomGraphics (int room_id)
Fix palette assignment to buffer.
Member yaze::editor::DungeonObjectSelector::DrawObjectRenderer ()

Implement preview using ObjectDrawer + small BackgroundBuffer

Implement object placement in the main canvas

Member yaze::editor::DungeonUsageTracker::DrawUsageGrid ()
Implement usage grid visualization
Member yaze::editor::DungeonUsageTracker::RenderSetUsage (const absl::flat_hash_map< uint16_t, int > &usage_map, uint16_t &selected_set, int spriteset_offset=0x00)
Implement set usage rendering
Member yaze::editor::EditorCardRegistry::LoadPresetsFromFile ()
Implement file I/O for presets
Member yaze::editor::EditorCardRegistry::ResetToDefaults (size_t session_id)
Load default visibility from config file or hardcoded defaults
Member yaze::editor::EditorCardRegistry::SavePresetsToFile ()
Implement file I/O for presets
Member yaze::editor::EditorManager::DrawMenuBar ()
Fix emulator not appearing
Member yaze::editor::EditorRegistry::HideCurrentEditorCards ()
Hide cards for this editor
Member yaze::editor::EditorRegistry::JumpToDungeonRoom (int room_id)
Implement dungeon room jumping
Member yaze::editor::EditorRegistry::JumpToOverworldMap (int map_id)
Implement overworld map jumping
Member yaze::editor::EditorRegistry::ShowEditorCards (EditorType editor_type)
Show cards for this editor
Member yaze::editor::EditorRegistry::ToggleEditorCards (EditorType editor_type)
Toggle cards for this editor
Member yaze::editor::GraphicsEditor::UpdateGfxSheetList ()
Update the interaction for multi select on sheets
Member yaze::editor::GraphicsEditor::UpdateScadView ()
Implement the Super Donkey 1 graphics decompression
Member yaze::editor::LayoutManager::BuildAssemblyLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Assembly
Member yaze::editor::LayoutManager::BuildDungeonLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Dungeon
Member yaze::editor::LayoutManager::BuildGraphicsLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Graphics
Member yaze::editor::LayoutManager::BuildMessageLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Message
Member yaze::editor::LayoutManager::BuildMusicLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Music Editor
Member yaze::editor::LayoutManager::BuildOverworldLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Overworld
Member yaze::editor::LayoutManager::BuildPaletteLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Palette
Member yaze::editor::LayoutManager::BuildScreenLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Screen
Member yaze::editor::LayoutManager::BuildSettingsLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Settings
Member yaze::editor::LayoutManager::BuildSpriteLayout (ImGuiID dockspace_id)
[EditorManagerRefactor] Implement DockBuilder layout for Sprite
Member yaze::editor::LayoutManager::LoadLayout (const std::string &name)
[EditorManagerRefactor] Implement layout loading from file
Member yaze::editor::LayoutManager::SaveCurrentLayout (const std::string &name)
[EditorManagerRefactor] Implement layout saving to file
Member yaze::editor::MemoryEditorWithDiffChecker::DrawSearchPopup ()

Implement search

Implement search using hex-search handler

Member yaze::editor::MenuOrchestrator::GetCurrentEditorName () const
Get current editor name
Member yaze::editor::MenuOrchestrator::GetShortcutForAction (const std::string &action) const
Implement shortcut mapping
Member yaze::editor::MenuOrchestrator::OnShowLayoutPresets ()
Show layout presets dialog
Member yaze::editor::MenuOrchestrator::OnShowSessionManager ()
Show session manager dialog
Member yaze::editor::MenuOrchestrator::RegisterGlobalShortcuts ()
Register global keyboard shortcuts
Member yaze::editor::MessageEditor::Find () override
Implement replace functionality
Member yaze::editor::MusicEditor::DrawInstrumentEditor ()
Implement instrument editor UI
Member yaze::editor::MusicEditor::DrawTrackerView ()
Add music channel view
Member yaze::editor::OverworldEditor::CheckForCurrentMap ()

Queue texture for later rendering.

Queue texture for later rendering.

Member yaze::editor::OverworldEditor::DrawAreaGraphics ()
Queue texture for later rendering.
Member yaze::editor::OverworldEditor::LoadGraphics ()

Queue texture for later rendering.

Queue texture for later rendering.

Member yaze::editor::OverworldEditor::LoadSpriteGraphics ()
Queue texture for later rendering.
Member yaze::editor::PaletteEditor::DrawControlPanel ()
Show error toast/notification
Member yaze::editor::PaletteGroupCard::DrawToolbar ()
Show error toast
Member yaze::editor::PaletteGroupCard::ExportToJson () const
Implement JSON export
Member yaze::editor::PaletteGroupCard::ImportFromClipboard ()
Implement clipboard import
Member yaze::editor::PaletteGroupCard::ImportFromJson (const std::string &json)
Implement JSON import
Member yaze::editor::PaletteGroupCard::SetColor (int palette_index, int color_index, const gfx::SnesColor &new_color)
Show error notification
Member yaze::editor::ProjectFileEditor::ApplySyntaxHighlighting ()
Implement custom syntax highlighting for INI format
Member yaze::editor::ProjectManager::CreateFromTemplate (const std::string &template_name, const std::string &project_name)
Implement template-based project creation
Member yaze::editor::ProjectManager::ExportProject (const std::string &export_path)
Implement project export logic
Member yaze::editor::ProjectManager::GetAvailableTemplates () const
Scan templates directory and return available templates
Member yaze::editor::ProjectManager::ImportProject (const std::string &project_path)
Implement project import logic
Member yaze::editor::ProjectManager::LoadProjectFromFile (const std::string &filename)
Implement actual project loading from JSON/YAML
Member yaze::editor::ProjectManager::OpenProject (const std::string &filename="")
Show file dialog
Member yaze::editor::ProjectManager::RepairCurrentProject ()
Implement project repair logic
Member yaze::editor::ProjectManager::SaveProjectAs (const std::string &filename="")
Show save dialog
Member yaze::editor::ProjectManager::SaveProjectToFile (const std::string &filename)
Implement actual project saving to JSON/YAML
Member yaze::editor::ScreenEditor::DrawInventoryItemIcons ()
Select this icon for editing
Member yaze::editor::SessionCoordinator::CleanupClosedSessions ()
Actually remove when editors become movable
Member yaze::editor::SessionCoordinator::ClearAllSessions ()
Actually clear when editors become movable
Member yaze::editor::SessionCoordinator::CloseSession (size_t index)
Implement proper session removal when editors become movable
Member yaze::editor::SessionCoordinator::DrawSessionContextMenu (size_t index)
Implement session duplication
Member yaze::editor::SessionCoordinator::DuplicateCurrentSession ()
Implement proper duplication when editors become movable
Member yaze::editor::SessionCoordinator::IsSessionModified (size_t index) const
Implement modification tracking
Member yaze::editor::SessionCoordinator::LoadRomIntoSession (const std::string &filename, size_t session_index=SIZE_MAX)
Implement actual ROM loading
Member yaze::editor::SessionCoordinator::SaveActiveSession (const std::string &filename="")
Implement actual ROM saving
Member yaze::editor::SessionCoordinator::SaveSessionAs (size_t session_index, const std::string &filename)
Implement actual ROM saving
Member yaze::editor::SettingsEditor::DrawKeyboardShortcuts ()
Implement keyboard shortcut editor with:
Member yaze::editor::Tile16Editor::Initialize (const gfx::Bitmap &tile16_blockset_bmp, const gfx::Bitmap &current_gfx_bmp, std::array< uint8_t, 0x200 > &all_tiles_types)

Queue texture for later rendering.

Queue texture for later rendering.

Queue texture for later rendering.

Member yaze::editor::UICoordinator::ApplyEditorTheme (EditorType type)
[EditorManagerRefactor] Apply editor-specific theme overrides
Member yaze::editor::UICoordinator::DrawLayoutPresets ()
[EditorManagerRefactor] Implement full layout preset UI with save/load
Member yaze::editor::UICoordinator::DrawProjectHelp ()
[EditorManagerRefactor] Implement project help dialog
Member yaze::editor::UICoordinator::DrawSessionBadges ()
[EditorManagerRefactor] Implement session status badges
Member yaze::editor::UICoordinator::DrawSessionIndicator ()
[EditorManagerRefactor] Implement session indicator in menu bar
Member yaze::editor::UICoordinator::DrawSessionTabs ()
[EditorManagerRefactor] Implement session tabs UI
Member yaze::editor::UICoordinator::DrawWindowManagementUI ()
[EditorManagerRefactor] Implement window management dialog
Member yaze::editor::UICoordinator::GetColorForEditor (EditorType type) const
[EditorManagerRefactor] Map editor types to theme colors
Member yaze::editor::WindowDelegate::ApplyLayoutToWindow (const std::string &window_id, const std::string &layout_data)
Implement layout application
Member yaze::editor::WindowDelegate::GetAvailableLayouts () const
Use proper config path
Member yaze::editor::WindowDelegate::GetHiddenWindows () const
Implement actual visibility checking
Member yaze::editor::WindowDelegate::GetLayoutFilePath (const std::string &preset_name) const
Use proper config directory path
Member yaze::editor::WindowDelegate::GetVisibleWindows () const
Implement actual visibility checking
Member yaze::editor::WindowDelegate::GetWindowPosition (const std::string &window_id) const
Implement actual position retrieval
Member yaze::editor::WindowDelegate::GetWindowSize (const std::string &window_id) const
Implement actual size retrieval
Member yaze::editor::WindowDelegate::HideWindowsInCategory (const std::string &category)
Implement category-based window hiding
Member yaze::editor::WindowDelegate::LoadDesignerLayout ()
Implement designer-specific layout
Member yaze::editor::WindowDelegate::LoadDeveloperLayout ()
Implement developer-specific layout
Member yaze::editor::WindowDelegate::LoadLayout (const std::string &preset_name)
Parse and apply layout data
Member yaze::editor::WindowDelegate::LoadMinimalLayout ()
Implement minimal layout
Member yaze::editor::WindowDelegate::LoadModderLayout ()
Implement modder-specific layout
Member yaze::editor::WindowDelegate::ShowOnlyWindow (const std::string &window_id)
Implement show-only functionality
Member yaze::editor::WindowDelegate::ShowWindowsInCategory (const std::string &category)
Implement category-based window showing
Member yaze::editor::WorkspaceManager::FocusNextWindow ()
Implement proper window cycling
Member yaze::editor::WorkspaceManager::FocusPreviousWindow ()
Implement window cycling backward
Member yaze::editor::WorkspaceManager::LoadDesignerLayout ()
Load preset focused on graphics
Member yaze::editor::WorkspaceManager::LoadDeveloperLayout ()
Load preset with all debug tools
Member yaze::editor::WorkspaceManager::LoadModderLayout ()
Load preset for ROM hacking
Member yaze::editor::WorkspaceManager::LoadWorkspaceLayout (const std::string &name="")
Deserialize ImGui docking layout
Member yaze::editor::WorkspaceManager::ResetWorkspaceLayout ()
Reset to default layout
Member yaze::editor::WorkspaceManager::SaveWorkspaceLayout (const std::string &name="")
Serialize ImGui docking layout
Member yaze::emu::audio::AudioBackendFactory::Create (BackendType type)
Implement null backend for testing
Member yaze::emu::BreakpointManager::EvaluateCondition (const std::string &condition, uint32_t pc, uint32_t address, uint8_t value)
Implement proper expression evaluation
Member yaze::emu::debug::DisassemblyViewer::RenderContextMenu (uint32_t address)

Show detailed instruction info

Implement breakpoint toggle callback

Member yaze::emu::debug::DisassemblyViewer::RenderDisassemblyTable (uint32_t current_pc, const std::vector< uint32_t > &breakpoints)
Open documentation for this mnemonic
Member yaze::emu::debug::DisassemblyViewer::RenderToolbar ()
Open file dialog and export
Member yaze::emu::Emulator::RenderSaveStates ()
Create ui::RenderSaveStates() when save state system is implemented
Member yaze::emu::input::InputBackendFactory::Create (BackendType type)
Implement SDL3 backend when SDL3 is stable
Member yaze::emu::input::SDL2InputBackend::Poll (int player) override
Add gamepad support
Member yaze::emu::input::SDL2InputBackend::ProcessEvent (void *event) override
Handle gamepad events
Member yaze::emu::Ppu::EvaluateSprites (int line)
rectangular sprites, wierdness with sprites at -256
Member yaze::emu::Ppu::HandleOPT (int layer, int *lx, int *ly)

not sure if correct for interlace

not sure if correct

Member yaze::emu::Ppu::HandlePixel (int x, int y)

subscreen pixels can be clipped to black as well

math for subscreen pixels (add/sub sub to main)

Member yaze::emu::Ppu::Read (uint8_t adr, bool latch)
only when ppulatch is set
Member yaze::emu::Ppu::Write (uint8_t adr, uint8_t val)

oam address reset when written on first line of vblank, (and when

mosaic line reset specifics

vram access during rendering (also cgram and oam)

Member yaze::emu::Snes::RunCycle ()
this starts a little after start of vblank
Member yaze::emu::Spc700::RunOpcode ()
Add SPC700 DisassemblyViewer similar to CPU
Member yaze::emu::ui::RenderAIAgentPanel (Emulator *emu)

Stop agent

Start agent

Member yaze::emu::ui::RenderCpuInstructionLog (Emulator *emu, uint32_t log_size)
Open disassembly viewer window
Member yaze::emu::ui::RenderPerformanceMonitor (Emulator *emu)
Add FPS graph with ImPlot
Member yaze::gfx::LoadAllPalettes (const std::vector< uint8_t > &rom_data, PaletteGroupMap &groups)
Refactor LoadAllPalettes to use group names, move to zelda3 namespace
Member yaze::gfx::TextureAtlas::AllocateRegion (int source_id, int width, int height)
Implement more efficient rect packing (shelf, guillotine, etc.)
Member yaze::gfx::TextureAtlas::DrawRegion (int source_id, int dest_x, int dest_y)
Integrate with renderer to draw atlas region at (dest_x, dest_y)
Member yaze::gfx::TextureAtlas::PackBitmap (const Bitmap &src, const AtlasRegion &region)
Implement pixel copying from src to atlas_bitmap_ at region coordinates
Member yaze::gui::BeginWindowWithDisplaySettings (const char *id, bool *active, const ImVec2 &size, ImGuiWindowFlags flags)
Add more display settings to popup windows.
Member yaze::gui::Canvas::DrawBitmapTable (const BitmapTable &gfx_bin)
Add parameters for sizing and positioning
Member yaze::gui::CanvasContextMenu::RenderPaletteOperationsMenu (Rom *rom, gfx::Bitmap *bitmap)

Open file in system viewer

Open file in system viewer

Member yaze::gui::ClickableText (const std::string &text)
Setup themes and text/clickable colors
Member yaze::gui::CollaborationPanel::RenderApprovalProposal (const net::ProposalApprovalManager::ApprovalStatus &status, int index)

Send approval vote

Send rejection vote

Member yaze::gui::CollaborationPanel::RenderProposalEntry (const ProposalEntry &entry, int index)

Send approval to server

Send rejection to server

Execute proposal

Member yaze::gui::CollaborationPanel::RenderSnapshotEntry (const SnapshotEntry &entry, int index)

Open snapshot viewer

Export snapshot to file

Member yaze::gui::CollaborationPanel::RenderVersionHistoryTab ()

Show result

Find snapshot with this hash and mark as safe

Show result in UI

Member yaze::gui::CollaborationPanel::RenderVersionSnapshot (const net::RomSnapshot &snapshot, int index)
Show result
Member yaze::net::CollaborationService::ApplyDiff (const std::string &diff_data)
Implement proper diff application
Member yaze::net::CollaborationService::GenerateDiff (const std::string &from_hash, const std::string &to_hash)
Implement proper binary diff generation
Member yaze::project::YazeProject::Create (const std::string &project_name, const std::string &base_path)
Get from version header
Member yaze::project::YazeProject::ImportFromZScreamFormat (const std::string &project_path)
Implement ZScream format parsing when format specification is available
Member yaze::project::YazeProject::ImportZScreamProject (const std::string &zscream_project_path)
Implement actual ZScream format parsing when format is known
Member yaze::test::DungeonObjectRenderingE2ETests::RegisterObjectPlacementTests ()
fix this
Member yaze::test::RunIntegrationTest ()
Fix the window/controller management
Member yaze::test::TEST (LC_LZ2_CompressionTest, CompressionSingleSet)
Check why header built is off by one
Member yaze::test::TestManager::DrawTestDashboard (bool *show_dashboard=nullptr)

This would need access to EditorManager to create a new session

Implement file dialog to load ROM specifically for testing

Implement result export

Member yaze::zelda3::DungeonEditorSystem::CreateRoom (int room_id, const std::string &name="")
Implement room creation
Member yaze::zelda3::DungeonEditorSystem::DeleteRoom (int room_id)
Implement room deletion
Member yaze::zelda3::DungeonEditorSystem::DuplicateRoom (int source_room_id, int target_room_id)
Implement room duplication
Member yaze::zelda3::DungeonEditorSystem::ExportDungeonToFile (const std::string &file_path)
Implement dungeon export
Member yaze::zelda3::DungeonEditorSystem::ExportRoomToFile (int room_id, const std::string &file_path)
Implement room export
Member yaze::zelda3::DungeonEditorSystem::GetDungeonValidationErrors ()
Implement dungeon validation error collection
Member yaze::zelda3::DungeonEditorSystem::GetRoom (int room_id)
Load room from ROM or return cached room
Member yaze::zelda3::DungeonEditorSystem::GetValidationErrors (int room_id)
Implement validation error collection
Member yaze::zelda3::DungeonEditorSystem::ImportDungeonFromFile (const std::string &file_path)
Implement dungeon import
Member yaze::zelda3::DungeonEditorSystem::ImportRoomFromFile (const std::string &file_path, int room_id)
Implement room import
Member yaze::zelda3::DungeonEditorSystem::LoadDungeon (int dungeon_id)
Implement actual dungeon loading from ROM
Member yaze::zelda3::DungeonEditorSystem::Redo ()
Implement redo functionality
Member yaze::zelda3::DungeonEditorSystem::ReloadRoom (int room_id)
Implement actual room reloading from ROM
Member yaze::zelda3::DungeonEditorSystem::RenderDungeonMap ()
Implement dungeon map rendering
Member yaze::zelda3::DungeonEditorSystem::RenderRoom (int room_id)
Implement room rendering
Member yaze::zelda3::DungeonEditorSystem::RenderRoomPreview (int room_id, EditorMode mode)
Implement room preview rendering
Member yaze::zelda3::DungeonEditorSystem::SaveDungeon ()
Implement actual dungeon saving to ROM
Member yaze::zelda3::DungeonEditorSystem::SaveRoom (int room_id)
Implement actual room saving to ROM
Member yaze::zelda3::DungeonEditorSystem::Undo ()
Implement undo functionality
Member yaze::zelda3::DungeonEditorSystem::ValidateDungeon ()
Implement dungeon validation
Member yaze::zelda3::DungeonEditorSystem::ValidateRoom (int room_id)
Implement room validation
Member yaze::zelda3::DungeonObjectEditor::HandleMouseClick (int x, int y, bool left_button, bool right_button, bool shift_pressed)
Show context menu
Struct yaze::zelda3::LayerMergeType
Gradually migrate all code to use kPrefixedNames directly
Member yaze::zelda3::OverworldMap::LoadCustomOverworldData ()
Might need this one too "index == 0x1B"
Member yaze::zelda3::OverworldMap::LoadDeathMountainGFX ()
Change the conditions for death mountain gfx
Member yaze::zelda3::Room::sprites_
add separate door objects list when door section (F0 FF) is parsed
Member yaze::zelda3::SaveExits (Rom *rom, const std::vector< OverworldExit > &exits)
Implement SpecialUpdatePosition for OverworldExit
Member yaze::zelda3::Sprite::Draw ()
Add something here?
Member yaze::zelda3::TEST_F (OverworldIntegrationTest, ComprehensiveDataIntegrity)
Find a way to compare
Member yaze::zelda3::TitleScreen::BuildTileset (Rom *rom)
Build tile16 blockset from tile8 data
Member yaze_load_messages (const zelda3_rom *rom, zelda3_message **messages, int *message_count)

Detect compression

Detect encoding

Member zelda3_detect_version (const uint8_t *rom_data, size_t size)
Implement proper version detection based on ROM header