yaze 0.3.2
Link to the Past ROM Editor
 
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Todo List
Member yaze::cli::agent::HandleDiffCommand (Rom &rom, const std::vector< std::string > &args)
Use new CommandHandler system for RomDiff
Member yaze::cli::agent::TUICommandHandler::PromptUser (const std::string &)
Implement interactive prompting in TUI
{tui.cc} Member yaze::cli::anonymous_namespace{tui.cc}::ApplyAsarPatchComponent (ftxui::ScreenInteractive &screen)
Use new CommandHandler system for AsarPatch
{tui.cc} Member yaze::cli::anonymous_namespace{tui.cc}::LoadRomComponent (ftxui::ScreenInteractive &screen)
Implement file dialog
Member yaze::cli::AutocompleteEngine::RegisterParameter (const std::string &param, const std::string &desc, const std::vector< std::string > &values={})
Store parameter definitions
Member yaze::cli::HandleGfxExportLegacy (const std::vector< std::string > &arg_vec)

Implement GfxExportCommandHandler

Convert the 8bpp data to the correct SNES bpp format.

Member yaze::cli::HandleGfxImportLegacy (const std::vector< std::string > &arg_vec)

Implement saving the modified graphics sheet back to the ROM.

Implement GfxImportCommandHandler

Convert the 8bpp data to the correct SNES bpp format before writing.

Member yaze::cli::HandleOverworldDescribeMapLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldDescribeMapCommandHandler
Member yaze::cli::HandleOverworldFindTileLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldFindTileCommandHandler
Member yaze::cli::HandleOverworldGetTileLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldGetTileCommandHandler
Member yaze::cli::HandleOverworldGetVisibleRegionLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldGetVisibleRegionCommandHandler
Member yaze::cli::HandleOverworldListWarpsLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldListWarpsCommandHandler
Member yaze::cli::HandleOverworldScrollToLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldScrollToCommandHandler
Member yaze::cli::HandleOverworldSelectRectLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldSelectRectCommandHandler
Member yaze::cli::HandleOverworldSetTileLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldSetTileCommandHandler
Member yaze::cli::HandleOverworldSetZoomLegacy (const std::vector< std::string > &arg_vec)
Implement OverworldSetZoomCommandHandler
Member yaze::cli::HandlePaletteImportLegacy (const std::vector< std::string > &arg_vec)
Implement saving the modified palette back to the ROM.
Member yaze::cli::HandlePaletteTUI (ftxui::ScreenInteractive &screen)
Implement palette editor TUI
Member yaze::cli::handlers::DungeonGetRoomTilesCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement tile data retrieval from room
Member yaze::cli::handlers::DungeonListObjectsCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement object listing from room data
Member yaze::cli::handlers::DungeonListSpritesCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement sprite listing from room data
Member yaze::cli::handlers::DungeonSetRoomPropertyCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement property setting
Member yaze::cli::handlers::PaletteAnalyzeCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement actual palette analysis
Member yaze::cli::handlers::PaletteGetColorsCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement actual palette color retrieval
Member yaze::cli::handlers::PaletteSetColorCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement actual palette color setting
Member yaze::cli::handlers::ProjectBuildCommandHandler::Execute (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Implement ASM patching functionality
Member yaze::cli::PaletteEditorComponent::Render () override

Implement saving the modified palette to the ROM

This needs to be handled by the main TUI loop

Member yaze::cli::PolicyEvaluator::EvaluateForbiddenRanges (absl::string_view proposal_id, PolicyResult *result)
Implement forbidden range checking
Member yaze::cli::PolicyEvaluator::EvaluateTestRequirements (absl::string_view proposal_id, PolicyResult *result)
Implement test requirement evaluation
Member yaze::core::AsarWrapper::ApplyPatch (const std::string &patch_path, std::vector< uint8_t > &rom_data, const std::vector< std::string > &include_paths={})
Implement CRC32 calculation
Member yaze::core::ShutdownWindow (Window &window)
BAD FIX, SLOW SHUTDOWN TAKES TOO LONG NOW
Member yaze::core::YazeProject::Create (const std::string &project_name, const std::string &base_path)
Get from version header
Member yaze::core::YazeProject::ImportFromZScreamFormat (const std::string &project_path)
Implement ZScream format parsing when format specification is available
Member yaze::core::YazeProject::ImportZScreamProject (const std::string &zscream_project_path)
Implement actual ZScream format parsing when format is known
Member yaze::editor::AgentChatHistoryPopup::ExportHistory ()
Implement export functionality
Member yaze::editor::AgentChatWidget::RenderRomSyncPanel ()
Send via network coordinator
Member yaze::editor::AgentChatWidget::RenderSnapshotPreviewPanel ()

Load and display image thumbnail

Share snapshot via network coordinator

Member yaze::editor::AgentChatWidget::SetLastPlanSummary (const std::string &summary)
Implement plan summary storage and display
Member yaze::editor::AgentEditor::DrawDashboard ()

Open file dialog for export

Open file dialog for import

Member yaze::editor::AgentEditor::DrawNewPromptCreator ()
Actually save the file
{welcome_screen.cc} Member yaze::editor::anonymous_namespace{welcome_screen.cc}::GetThemedColor (const char *color_name, const ImVec4 &fallback)
Fix this
Member yaze::editor::AssemblyEditor::DrawEditMenu ()
Implement this.
Member yaze::editor::AssemblyEditor::DrawFileMenu ()
Implement this
Member yaze::editor::CommandPalette::LoadHistory (const std::string &filepath)
Implement JSON deserialization of command history
Member yaze::editor::CommandPalette::SaveHistory (const std::string &filepath)
Implement JSON serialization of command history
Member yaze::editor::DrawItemEditorPopup (zelda3::OverworldItem &item)
Implement deleting OverworldItem objects, currently only hides them
Member yaze::editor::DungeonCanvasViewer::DrawDungeonCanvas (int room_id)
Show object palette/selector
Member yaze::editor::DungeonCanvasViewer::LoadAndRenderRoomGraphics (int room_id)
Fix palette assignment to buffer.
Member yaze::editor::DungeonObjectSelector::DrawObjectRenderer ()

Implement preview using ObjectDrawer + small BackgroundBuffer

Implement object placement in the main canvas

Member yaze::editor::DungeonUsageTracker::DrawUsageGrid ()
Implement usage grid visualization
Member yaze::editor::DungeonUsageTracker::RenderSetUsage (const absl::flat_hash_map< uint16_t, int > &usage_map, uint16_t &selected_set, int spriteset_offset=0x00)
Implement set usage rendering
Member yaze::editor::EditorManager::RemoveSession (size_t index)
Implement proper session removal when EditorSet becomes movable
Member yaze::editor::EditorManager::Update ()
Add EditorType::kGraphics, EditorType::kPalette when converted
Member yaze::editor::GraphicsEditor::UpdateGfxSheetList ()
Update the interaction for multi select on sheets
Member yaze::editor::GraphicsEditor::UpdateScadView ()
Implement the Super Donkey 1 graphics decompression
Member yaze::editor::MemoryEditorWithDiffChecker::DrawSearchPopup ()

Implement search

Implement search using hex-search handler

Member yaze::editor::MessageEditor::Find () override
Implement replace functionality
Member yaze::editor::MusicEditor::Update () override
Add music channel view
Member yaze::editor::OverworldEditor::CheckForCurrentMap ()

Queue texture for later rendering.

Queue texture for later rendering.

Member yaze::editor::OverworldEditor::DrawAreaGraphics ()
Queue texture for later rendering.
Member yaze::editor::OverworldEditor::LoadGraphics ()

Queue texture for later rendering.

Queue texture for later rendering.

Member yaze::editor::OverworldEditor::LoadSpriteGraphics ()
Queue texture for later rendering.
Member yaze::editor::OverworldEditor::RenderUpdatedMapBitmap (const ImVec2 &click_position, const std::vector< uint8_t > &tile_data)
Queue texture for later rendering.
Member yaze::editor::ProjectFileEditor::ApplySyntaxHighlighting ()
Implement custom syntax highlighting for INI format
Member yaze::editor::ScreenEditor::Load () override
Load roomset gfx based on dungeon ID
Member yaze::editor::SettingsEditor::DrawKeyboardShortcuts ()
Implement keyboard shortcut editor with:
Member yaze::editor::Tile16Editor::Initialize (const gfx::Bitmap &tile16_blockset_bmp, const gfx::Bitmap &current_gfx_bmp, std::array< uint8_t, 0x200 > &all_tiles_types)

Queue texture for later rendering.

Queue texture for later rendering.

Queue texture for later rendering.

Member yaze::editor::WorkspaceManager::CloseAllFloatingWindows ()
Close undocked windows
Member yaze::editor::WorkspaceManager::HideAllWindows ()
Hide all editor windows
Member yaze::editor::WorkspaceManager::LoadDesignerLayout ()
Load preset focused on graphics
Member yaze::editor::WorkspaceManager::LoadDeveloperLayout ()
Load preset with all debug tools
Member yaze::editor::WorkspaceManager::LoadModderLayout ()
Load preset for ROM hacking
Member yaze::editor::WorkspaceManager::LoadWorkspaceLayout (const std::string &name="")
Deserialize ImGui docking layout
Member yaze::editor::WorkspaceManager::MaximizeCurrentWindow ()
Maximize focused window
Member yaze::editor::WorkspaceManager::ResetWorkspaceLayout ()
Reset to default layout
Member yaze::editor::WorkspaceManager::RestoreAllWindows ()
Restore all windows to default size
Member yaze::editor::WorkspaceManager::SaveWorkspaceLayout (const std::string &name="")
Serialize ImGui docking layout
Member yaze::editor::WorkspaceManager::ShowAllWindows ()
Set all editor windows to visible
Member yaze::emu::audio::AudioBackendFactory::Create (BackendType type)
Implement null backend for testing
Member yaze::emu::BreakpointManager::EvaluateCondition (const std::string &condition, uint32_t pc, uint32_t address, uint8_t value)
Implement proper expression evaluation
Member yaze::emu::debug::DisassemblyViewer::RenderContextMenu (uint32_t address)

Show detailed instruction info

Implement breakpoint toggle callback

Member yaze::emu::debug::DisassemblyViewer::RenderDisassemblyTable (uint32_t current_pc, const std::vector< uint32_t > &breakpoints)
Open documentation for this mnemonic
Member yaze::emu::debug::DisassemblyViewer::RenderToolbar ()
Open file dialog and export
Member yaze::emu::Emulator::RenderSaveStates ()
Create ui::RenderSaveStates() when save state system is implemented
Member yaze::emu::input::InputBackendFactory::Create (BackendType type)
Implement SDL3 backend when SDL3 is stable
Member yaze::emu::input::SDL2InputBackend::Poll (int player) override
Add gamepad support
Member yaze::emu::input::SDL2InputBackend::ProcessEvent (void *event) override
Handle gamepad events
Member yaze::emu::Ppu::EvaluateSprites (int line)
rectangular sprites, wierdness with sprites at -256
Member yaze::emu::Ppu::HandleOPT (int layer, int *lx, int *ly)

not sure if correct for interlace

not sure if correct

Member yaze::emu::Ppu::HandlePixel (int x, int y)

subscreen pixels can be clipped to black as well

math for subscreen pixels (add/sub sub to main)

Member yaze::emu::Ppu::Read (uint8_t adr, bool latch)
only when ppulatch is set
Member yaze::emu::Ppu::Write (uint8_t adr, uint8_t val)

vram access during rendering (also cgram and oam)

mosaic line reset specifics

oam address reset when written on first line of vblank, (and when

Member yaze::emu::Snes::RunCycle ()
this starts a little after start of vblank
Member yaze::emu::Spc700::RunOpcode ()
Add SPC700 DisassemblyViewer similar to CPU
Member yaze::emu::ui::RenderAIAgentPanel (Emulator *emu)

Stop agent

Start agent

Member yaze::emu::ui::RenderCpuInstructionLog (Emulator *emu, uint32_t log_size)
Open disassembly viewer window
Member yaze::emu::ui::RenderPerformanceMonitor (Emulator *emu)
Add FPS graph with ImPlot
Member yaze::gfx::LoadAllPalettes (const std::vector< uint8_t > &rom_data, PaletteGroupMap &groups)
Refactor LoadAllPalettes to use group names, move to zelda3 namespace
Member yaze::gfx::TextureAtlas::AllocateRegion (int source_id, int width, int height)
Implement more efficient rect packing (shelf, guillotine, etc.)
Member yaze::gfx::TextureAtlas::DrawRegion (int source_id, int dest_x, int dest_y)
Integrate with renderer to draw atlas region at (dest_x, dest_y)
Member yaze::gfx::TextureAtlas::PackBitmap (const Bitmap &src, const AtlasRegion &region)
Implement pixel copying from src to atlas_bitmap_ at region coordinates
Member yaze::gui::BeginWindowWithDisplaySettings (const char *id, bool *active, const ImVec2 &size, ImGuiWindowFlags flags)
Add more display settings to popup windows.
Member yaze::gui::Canvas::DrawBitmapTable (const BitmapTable &gfx_bin)
Add parameters for sizing and positioning
Member yaze::gui::ClickableText (const std::string &text)
Setup themes and text/clickable colors
Member yaze::gui::CollaborationPanel::RenderApprovalProposal (const net::ProposalApprovalManager::ApprovalStatus &status, int index)

Send rejection vote

Send approval vote

Member yaze::gui::CollaborationPanel::RenderProposalEntry (const ProposalEntry &entry, int index)

Send approval to server

Execute proposal

Send rejection to server

Member yaze::gui::CollaborationPanel::RenderSnapshotEntry (const SnapshotEntry &entry, int index)

Open snapshot viewer

Export snapshot to file

Member yaze::gui::CollaborationPanel::RenderVersionHistoryTab ()

Show result in UI

Find snapshot with this hash and mark as safe

Show result

Member yaze::gui::CollaborationPanel::RenderVersionSnapshot (const net::RomSnapshot &snapshot, int index)
Show result
Member yaze::gui::EditorCardManager::LoadPresetsFromFile ()
Implement file I/O
Member yaze::gui::EditorCardManager::SavePresetsToFile ()
Implement file I/O
Member yaze::net::CollaborationService::ApplyDiff (const std::string &diff_data)
Implement proper diff application
Member yaze::net::CollaborationService::GenerateDiff (const std::string &from_hash, const std::string &to_hash)
Implement proper binary diff generation
Member yaze::test::DungeonObjectRenderingE2ETests::RegisterObjectPlacementTests ()
fix this
Member yaze::test::RunIntegrationTest ()
Fix the window/controller management
Member yaze::test::TEST (LC_LZ2_CompressionTest, CompressionSingleSet)
Check why header built is off by one
Member yaze::test::TestManager::DrawTestDashboard (bool *show_dashboard=nullptr)

Implement result export

Implement file dialog to load ROM specifically for testing

This would need access to EditorManager to create a new session

Member yaze::zelda3::DungeonEditorSystem::CreateRoom (int room_id, const std::string &name="")
Implement room creation
Member yaze::zelda3::DungeonEditorSystem::DeleteRoom (int room_id)
Implement room deletion
Member yaze::zelda3::DungeonEditorSystem::DuplicateRoom (int source_room_id, int target_room_id)
Implement room duplication
Member yaze::zelda3::DungeonEditorSystem::ExportDungeonToFile (const std::string &file_path)
Implement dungeon export
Member yaze::zelda3::DungeonEditorSystem::ExportRoomToFile (int room_id, const std::string &file_path)
Implement room export
Member yaze::zelda3::DungeonEditorSystem::GetDungeonValidationErrors ()
Implement dungeon validation error collection
Member yaze::zelda3::DungeonEditorSystem::GetRoom (int room_id)
Load room from ROM or return cached room
Member yaze::zelda3::DungeonEditorSystem::GetValidationErrors (int room_id)
Implement validation error collection
Member yaze::zelda3::DungeonEditorSystem::ImportDungeonFromFile (const std::string &file_path)
Implement dungeon import
Member yaze::zelda3::DungeonEditorSystem::ImportRoomFromFile (const std::string &file_path, int room_id)
Implement room import
Member yaze::zelda3::DungeonEditorSystem::LoadDungeon (int dungeon_id)
Implement actual dungeon loading from ROM
Member yaze::zelda3::DungeonEditorSystem::Redo ()
Implement redo functionality
Member yaze::zelda3::DungeonEditorSystem::ReloadRoom (int room_id)
Implement actual room reloading from ROM
Member yaze::zelda3::DungeonEditorSystem::RenderDungeonMap ()
Implement dungeon map rendering
Member yaze::zelda3::DungeonEditorSystem::RenderRoom (int room_id)
Implement room rendering
Member yaze::zelda3::DungeonEditorSystem::RenderRoomPreview (int room_id, EditorMode mode)
Implement room preview rendering
Member yaze::zelda3::DungeonEditorSystem::SaveDungeon ()
Implement actual dungeon saving to ROM
Member yaze::zelda3::DungeonEditorSystem::SaveRoom (int room_id)
Implement actual room saving to ROM
Member yaze::zelda3::DungeonEditorSystem::Undo ()
Implement undo functionality
Member yaze::zelda3::DungeonEditorSystem::ValidateDungeon ()
Implement dungeon validation
Member yaze::zelda3::DungeonEditorSystem::ValidateRoom (int room_id)
Implement room validation
Member yaze::zelda3::DungeonObjectEditor::HandleMouseClick (int x, int y, bool left_button, bool right_button, bool shift_pressed)
Show context menu
Member yaze::zelda3::Inventory::BuildTileset ()
Queue texture for later rendering.
Member yaze::zelda3::Inventory::Create ()
Queue texture for later rendering.
Struct yaze::zelda3::LayerMergeType
Gradually migrate all code to use kPrefixedNames directly
Member yaze::zelda3::LoadDungeonMapGfxFromBinary (Rom &rom, gfx::Tilemap &tile16_blockset, std::array< gfx::Bitmap, 4 > &sheets, std::vector< uint8_t > &gfx_bin_data)
Queue texture for later rendering.
Member yaze::zelda3::LoadDungeonMapTile16 (gfx::Tilemap &tile16_blockset, Rom &rom, const std::vector< uint8_t > &gfx_data, bool bin_mode)
Queue texture for later rendering.
Member yaze::zelda3::Overworld::SaveExits ()
Implement SpecialUpdatePosition for OverworldExit
Member yaze::zelda3::OverworldMap::LoadCustomOverworldData ()
Might need this one too "index == 0x1B"
Member yaze::zelda3::OverworldMap::LoadDeathMountainGFX ()
Change the conditions for death mountain gfx
Member yaze::zelda3::Room::sprites_
add separate door objects list when door section (F0 FF) is parsed
Member yaze::zelda3::Sprite::Draw ()
Add something here?
Member yaze::zelda3::TEST_F (OverworldIntegrationTest, ComprehensiveDataIntegrity)
Find a way to compare
Member yaze::zelda3::TitleScreen::BuildTileset ()
get the gfx from the GFX class rather than the rom.
Member yaze_load_messages (const zelda3_rom *rom, zelda3_message **messages, int *message_count)

Detect compression

Detect encoding

Member zelda3_detect_version (const uint8_t *rom_data, size_t size)
Implement proper version detection based on ROM header