In-game text message data. More...
#include <zelda.h>
Public Attributes | |
uint16_t | id |
uint32_t | rom_address |
uint16_t | length |
uint8_t * | raw_data |
char * | parsed_text |
bool | is_compressed |
uint8_t | encoding_type |
In-game text message data.
Represents a text message from the game, including both raw ROM data and parsed/decoded text content.
uint16_t zelda3_message::id |
uint32_t zelda3_message::rom_address |
uint16_t zelda3_message::length |
char* zelda3_message::parsed_text |
bool zelda3_message::is_compressed |
uint8_t zelda3_message::encoding_type |